Desdinova
-
Posts
8 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Desdinova
-
-
I just started a RO/RP1 game on 1.3.1 after not playing since 1.2. I want to build more than one rocket at once but there's no option to increase build rate 2. Why?
-
So I'm trying 10x with RP-0 and after upgrading the runway to level 2 I now explode about a quarter of the way down no matter what I do, the log says "collided with runway". Terrain detail level is on maximum. Trying to steer off the runway causes the same result.
Edit: also, my inland space center is partially clipping under the grass. like I said, terrain detail is at max.
-
Is the current version compatible with 1.0.4?
-
Desdinova: I haven't fixed the underlying issue, but put in some exception handling logic that'll prevent it from messing up your game. However, it will probably pop up an annoying exception window... If you can grab the details from that window and pass it along, that would be great.
The fixed dll can be downloaded here, just overwrite the old one in GameData/ContractConfigurator.
All of the Minmus contracts in the spacetux pack have a messed up declaration in one of the requirements, with "part = " blank causing an exception. Also the interpreter doesn't parse whitespace very well, if you have an extra space i.e. "part = thing" and "part = thing " or a tab instead of space it'll cause an error
I fixed all the contracts myself and haven't seen any errors since then
-
I'll need some time to investigate this one, it's difficult to tell what contract it's from (it looks like it could be anything from SpaceTux or SETI). Let me know if removing either of those makes the problem go away - that'll help me narrow it down (it's not the current contract that's causing an issue, it's a new one it's trying to generate).
Raised [#212] to investigate.
I opened the alt+F10 debug window and saw a bunch of the spacetux contracts were messed up
Deleting the spacetux contracts and restarting seems to have cleared up the issue.
-
Sounds like you're getting an exception in flight and it's bringing down some of the contracts stuff. I'll need a log file to investigate further (see this post for more info on where to get the log file).
-
I'm having a weird problem.
I have the SETI contracts installed (among others) and noticed that when attempting the "kerbin powered landing" mission that the requirement for reaching 500m altitude never gets set no matter how long I hover over 500m. I tried a couple part test type missions from the launch pad and they are never marked as completed, and I never get a contract complete announcement, but when I go to mission control they show up in the archives as completed. Doing a "transmit science data from x orbit" type mission shows up as green in the contract window, but again, no announcement.
PEGAS - Powered Explicit Guidance Ascent System - devlog
in KSP1 Mod Releases
Posted
I'm working on my own PEG implementation in KOS as a side project. I've got it sort of working, I'm having issues with the delta v - it's off by a factor of about 5. It starts decreasing towards zero, then around 30 seconds before cutoff, jumps randomly by huge amounts, changing sign. As far as I can tell I've implemented the algorithm just as described in the NASA paper / orbiter notes. If I comment out the derivative terms it basically works. Anyone here want to take a peek at my script and see if anything jumps out?