KingMonkeyNuts
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[1.1.2] Orbital Utility Vehicle v1.2.4
KingMonkeyNuts replied to nli2work's topic in KSP1 Mod Releases
Christmas in July! -
[1.1.2] Orbital Utility Vehicle v1.2.4
KingMonkeyNuts replied to nli2work's topic in KSP1 Mod Releases
Woohoo! I'm seriously missing the radial NV engine, I pretty much use that engine for every lander I can. Thanks for keeping up with this mod! -
Will DRE affect nuclear engines like the NERVA? I've seen the NERVA and my radiators get red hot with a full heat progress bar, but nothing happened. No damage, explosion or otherwise.
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- reentry
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Please don't poke the bears. I think the gentle way to ask about a version update is to ask 'how is this mod working with the new game version'. If the mod-maker is still active, they'll see the post in their forum, and they'll respond. If it's a dead forum, then we can poke around and see if someone is still maintaining the mod. (btw; I'm here checking to see if FAR is working with the new version too)
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- aerodynamics
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Anyone remember a mod with inflatable fuel tanks?
KingMonkeyNuts replied to KingMonkeyNuts's topic in KSP1 Mods Discussions
It was MKS. Thanks for the tip. -
Anyone remember a mod with inflatable fuel tanks?
KingMonkeyNuts replied to KingMonkeyNuts's topic in KSP1 Mods Discussions
They were rectangular, with rounded edges. When they were fully expanded, they sort of looked like an inflated sleeping bag. I think the mod I was using only had this one inflatable part. -
Its a de-cluttering issue. When I rescue a kerbal out of a rename-able pod, I change the name to 'xxx whoever kerbal' and change its type to debris. I have a bunch of active rescue missions going, so it is a pain to differentiate between empty crew pods and pods with Kerbals still in them. Does the 'i' key tell me if there is a Kerbal in the craft that I've selected? Because that would solve the issue for me as well.
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Wind Tunnel Mode
KingMonkeyNuts replied to Jonfliesgoats's topic in KSP1 Suggestions & Development Discussion
You had me at 'Wind Tunnel' I too would like to see a wind tunnel added to the game. -
You appear to be right. Here's a more current map from another forum thread: and this should be an updated map:
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No worries. I think its funny how many KSP budget maps there are relative to maps of our own solar system. I'm afraid someone, someday, is going to accidentally use a KSP map to plan an actual mission from earth...
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Try this link (https://www.reddit.com/r/KerbalSpaceProgram/comments/3c98ur/updated_deltav_map_for_104_from_user_kowgan_on/). If you google 'delta v budget map' you should see many examples.