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About me
Almost an Astronaut
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Location
Hood River, Oregon, USA
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Interests
Anything to do with Space, Computers Past (as in rebuilding old computers and mainframes, keeping updated on old programming languages, anything else to do with computers past), Woodworking, Competition Shooting, Zombie Apocalypse.
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And once again, somebody had to bring up using MJ or KER thing, again. I use MJ, I use KER, I also fly manually. It depends on the case. There are some other programs out there for flying aircraft, and aids for docking, and other things. Does that mean I should or not use those aids too. I try to use everything that gives me a chance to relax. I really don't mind if some automation launches the rocket for me.
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flintlockmusket changed their profile photo
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New forum for add-on releases for 1.2
flintlockmusket replied to flintlockmusket's topic in KSP1 Mods Discussions
Find it kind of funny that only one person posted an answer to my question, and went with the good old stand by of "didn't need it then, so why try it now" kind of response. The reason I asked the question in the first place is because with all of the different versions of KSP, and with modders, some who either fell of the face of the earth, and some who don't place the version and date of the mod in the tag line, it is getting harder and takes more time to go through the list of released mods to find ones one might want to use. Oh well. -
Is it possible to start a new forum for add-on releases for version 1.2. With all of the changes that are happening within 1.2, it would be nice to start fresh with a new forum. It may be better to group mods into threads based on the release that they are for. What does everyone think? flintlockmusket
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Has anyone else not bothered with career mode?
flintlockmusket replied to J2750's topic in KSP1 Discussion
Well said Luis. I myself have not had fun using career mode as presented in the stock game. Instead I use a custom made tech tree, and make up a set of missions to discover something or other in the system. I don't use the contract system built in the game, as I don't feel the contracts really match what I trying to do. By the way, I play in sandbox, with limits set by me, plus use a mod to give some chance of random failure. Works out good, cause I get to plan everything out, then they to execute, with failure being a real option. Who said fun came in a box. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
flintlockmusket replied to NecroBones's topic in KSP1 Mod Releases
Beautiful work NecroBones. Love the work you do. Please keep up the great work. -
Have your mind ever gone empty when building a Ship?
flintlockmusket replied to Pedro_daher's topic in KSP1 Discussion
I usually start by drawing out a simple sketch on my tablet of what my idea is. Then draw sub-components out to give me an idea of what it needs to function. Then in a fit of OCD, write up a mission plan for the rocket, station, base, ect that I'm going to build, to include IMC/FMC (initial mission capable/fully mission capable) missions. Then after all of that, I go into the VAB or SPH, and start putting together the sub-assemblies to create the monster I'm putting together. Any changes I make to my plans in-game, I note on my plans on my tablet, so I don't lose myself. I'm OCD about making sure everything fits within the fairings, parts fit together, and proper lighting (yes, lots of lights). Test everything in my sandbox, then move it to my career save for final assembly and use. I spend around 3 hours a week in-game, and another 4 to 5 hours a week brain-storming on my tablet. I spend more time planning and building them really playing. Once idea is up and running, then off to next idea. flintlockmusket, proper planning prevents broken computer (yes I've done that before, baseball bat like). Wife doesn't like broken toys. -
If I'm using SRB's, then I use a drogue chute placed on the empty CG of the SRB, if liquid boosters, seps firing upward and slightly in, and drogues slightly below the empty CG. My boosters get dropped at around 10km.
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Guess I'll chime in on the discussion. As far as I'm concerned, MechJeb and a lot of other mods, are tools, to be used to enhance to game play. I use MJ to teach me how to play the game better. The same goes for a lot of other mods and aids that are available. If one feels like not using a mod, for what ever reason, then that is that persons prerogative. The fact that I can learn by doing, trying different ideas out, some that work and others that end up in nasty fireballs, gives me the feeling of growing a space program. Without the aids that have been provided, by the hard work and grace of others, I would feel limited in my play, making me much less likely to continue to play after that first landing, or disaster, or whatever. While some people may feel that using mods is cheating, without the use of mods is just cheating ones self. I believe that one needs to start without mods, get a hang of how thing work within the kerbal universe, then slowly expand your playing experience by adding, and removing, mods, till one has the balance one seeks from the game. I for one love this game. I love the fact that the community has developed a vast amount of mods for this game. As I play, I also am learning more and more about how to code, learning how to mod the mods to best suit my game style. And more then anything, learning what really works best for me and my computer, and what bogs everything down, which can be unfun. So for everyone out there, play to the game style that best suits you, and only you, and enjoy yourself. For isn't that whats important? Lastly, thank you community and Squad, for all of your hard work. Please keep it up. flintlockmusket, i may not be able to touch the stars myself, but i can dream that someday, others may achieve what i cannot.
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[1.0.4] Stock Clamshell Fairings (June 1)
flintlockmusket replied to xEvilReeperx's topic in KSP1 Mod Releases
xEvilReeperx - Thank you for this mod. Love the look of a clam-shell fairing splitting apart. Great work. -
Hello from the Pacific Northwest
flintlockmusket replied to flintlockmusket's topic in Welcome Aboard
Thanks Starwhip, figured that since I was at it, learning some programming, and 3D modeling, gives me a chance to work my rusty brain cells. Besides, whats the worst that can happen, a brain shutdown from overload? With my OCD/ADHD I figure it would be a while before I got thaat deep in the pit. Now, where was I ...? -
Hello from the Pacific Northwest
flintlockmusket replied to flintlockmusket's topic in Welcome Aboard
Xannari Ferrows - Sorry to say, the best art I can do is stick figures. Being a old military type guy, learned a little poetry from being in the middle of nowhere, too many times to count. EtherDragon - No matter how big people think the world is, always ends up seaming quite small to me. Always great to meet another person from the great Pacific Northwest. Just a question, are you on the wet side or dry side? Thanks for the warm welcome, from both of you. Hope to be a help in the future, once I learn some of this scribble they call programming now days. -
Just wanted to say hi to everybody. Been playing KSP since the NASA mission pack was dropped into our lap (including some time with the 18.3 demo). Want to say thank you to everyone who makes KSP such a great game, and I love all of the mods that people create. I've spent time with FORTRAN and COBAL back in my days, yet done very little with C type languages. Since I'm now a stay at home dad, been spending some time trying to learn C#, along with 3D modeling using blender, gimp, and unity. A little bit over my head right now, yet with some help from the kids, should be able to get a handle on it sooner or later. Please keep up the good work, and thanks once again. flintlockmusket, from high above on a clear night, the twinkling lights of our cities, like the stars shining from above