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anarde

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  1. Hi guys! Just thought I'd take a moment and introduce myself. I've been a lurker on these forums and Reddit for a few months now and really absorbed a ton of info in that time. Seriously, I think I learned more in a little over 6 months of playing KSP and lurking on the forums than I did in a year of college! So far in my KSP days I've visited the Mun, Minmus, Duna, Laythe, and Ike and set-up various orbital stations and surface bases. I have plans to reach some of Jool's other moons soon. More recently I've started dabbling in tweaks and mods for KSP and how to make them. Any resources you guys could recommend would be greatly appreciated! I've found quite a bit regarding the .cfg files and how to edit them using module manager. But, I haven't found a lot out there regarding writing full fledged mods (e.g. Mechjeb, KER, KIS, KAS), or creating parts (textures, collision mesh). Is there some beginners guide to creating mods that I haven't found (yet)? Anyway, since I've lurked for months and gained soo much knowledge from everyone here I thought I'd finally join up and contribute. I've created a small tweak to help keep atmospheric re-entry heating under control. Here's the thread for download and support. Hope you guys enjoy! Let me know what you think.
  2. I've just updated the file on curseforge to lower the density of the paint to half of what the ablator in heat-shields is. How does it seem to be helping with heat? Does it seem to be too much/too little? @JeffreyCor: I don't have any modded parts in my build yet so thank-you for letting me know! Is the ThermalPaint resource not available to add to those parts at all?
  3. The temperatures are all measured by the whole part. If the part reaches it's defined maximum temperature, 'splosions occur. I can definitely lower the weight if it seems too heavy though.
  4. Hi everyone. I've been a lurker of the various KSP forums (reddit and here) for quite a while now, but decided with 1.0 that I should get more active in this wonderful community. So, with my first post to these forums I present a small .cfg file tweak I've created that adds a 'ThermalPaint' resource that you can add to any part by right-clicking the part within the VAB or SPH and using the appropriate slider. Adding more helps with re-entry heating and high-speed atmospheric travel heating, but it does weight quite a lot. The resource itself is a clone of the 'ablator' resource used in heatshields but I'm working on editing the various numbers to fine-tune heating effects. This does not make your vessel immune to heating, just adds a little more durability. Please let me know of any suggestions or issues! Download available via Curseforge. Edit: here's a link to the license I selected on curseforge, GNU GPLv3. The source code is the .cfg file downloaded. http://kerbal.curseforge.com/ksp-mods/230860-tps-t/license
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