Hi!
First, great mod! =)
Second, sorry in advance, not native english speaker =/
I play in career mode, and now the integration with MKS will take time (without total construction in-situ), but as is GC only advantage is aerodynamics.
I like to make a suggestion for the short time for us mortals users of MKS+GC in career mode:
Decrease cost (maybe also the weight) of the DIY Kit when using MKS, and remove Ore smelter from convert-O-trons (stock refiners).
I think the mod was balanced for stock gaming, you can make Material Kits just mining ore.
With MKS you have to mine 3 different materials, convert all tree and then convert the 3 refined materials in Material kits.
Just from this, for 1 unit of Material kit you have to mine 4,92 units of materials in MKS, against 3,33 units of ore for the smelter (50% more units of material)
4,92 from MKS (MetallicOre + substrate + Minerals) cost 4,840 moneys in game and 3,33 ore cost 0,666 moneys in game (727% more cost)
The only thing that ore is worse is in density (5 times more).
So, my proposal is to change the "ComplexityFactor" in the Globals if the code identify MKS. My unerstand is that this will influence in the cost and mass of the DIY Kit, maybe making, at least, 50 to 70% of the stock cost.
Again, thanks for the mods (using almost all yours and roverdude mods).