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DannyS

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Everything posted by DannyS

  1. I opened it in low resolution mode and I think I got 2 hours of playing time without a crash. I will download ATM later to test it out, as it says the first load may take hours. The crash happened when I was trying to pull up my resources tab, while on a mission. It's kind of odd to say, but I think the tabs in the upper right corner (funds/rep/sci, contracts, and resources) may be related to the crashes, as I'm often crashing when trying to open one up. Does anyone else experience this problem? Thanks for the explanations JJE64!
  2. haltux: You understand absolutely correctly, and have allowed me to understand smjjames' comment correctly as well. I see how the science lab's design flaw renders my bug relatively insignificant. Other than performance issues from being on a Mac, I have not noticed any other bugs, (other than potential UI bugs, which I think are far less significant and I can't figure out how to replicate), so I thought that this was a something that I should report, to be safe. Thanks for clearing things up, and to everyone else for the help. For all we know, a developer may have noticed this bug and fixed it for 1.0.5 or whatever is rolling out next. I hope on some future update the science lab will be balanced, as it is among my favorite features.
  3. I looked at my activity monitor and found a similar CPU usage, so I killed it like JJE64 suggested. In order for my computer to run normally when KSP isn't launched, should I be killing that process every time I exit? Also, I am considering opening KSP in low resolution and installing active texture management, but I have a few questions about them. Does opening KSP in low resolution just reduce the resolution of the entire game, beyond what is done by adjusting the settings in game? In layman's terms, what exactly does Active Texture Management do? I understand that it reduces graphics quality in some way, but it says it "compresses textures", "generates minimaps", and "resizes textures/maps", and I honestly don't know what all of that means. I would just like to know what it is before I download it, and not just follow someone's advice blindly, even if they are highly regarded in the community. Sorry for having so many questions.
  4. Kaboom!: I don't have a command pod on this ship (I used a probe core to save on mass and Kerbals) or any other parts that could potentially store science, so I'm almost positive that this is a bug of some sort. smjjames: I agree, if you can land one on Minmus, you could also put 2 scientists on it that which have 2 stars, as you've probably already explored the Kerbin system it shouldn't be too hard, you get an easy 5 science/day, with a little data collection on the surface. And that data lasts a long time. I'm not sure if your comment is a side note or a potential explanation, but what I believe I've run into would take the lab from WAY overpowered to easily abused for extra science and overpowered. If what I described in my first post is not just a bug in my copy, then I think the problem would be in the code. I don't consider myself a programmer whatsoever, but I have learned to write a little code in school, and what I believe might be going on (take this with no less than 2 grains of salt) is that a floor function (rounds a number down to the nearest integer) may be missing from the code that enables the transmission of data from the mobile science lab.
  5. When transmitting data from the Mobile Processing Lab, the data in the lab decreases by a whole number of units of science, and the notification that appears that says: "transmission complete - x science gained!" also displays a whole number but the total science will increase by (about) the non-integer amount shown in the right click menu of the Mobile Processing Lab. It does not appear to be a display issue, as if you have less than 1 science in the Mobile Processing Lab, and transmit it, the total science will go up without the science in the lab decreasing, and this can be repeated indefinitely. Other than that, I am running a Mac with OS 10.10.3 and I have version 1.0.4.861.
  6. Hey everyone, I'm a relatively new user, and also on a mac. My game has been crashing occasionally since I got it, and I was able to find a graphics setting combination that let my computer run KSP without crashing for at least a few hours. After realizing that I never updated to 1.0.4, I updated it and lost my graphics settings (I think because I downloaded the new version from the site and copied my saves over rather than updating it some other way, this was the only way that seemed to work). Now the game could crash as often as every few minutes, (so far while flying low over Kerbin, when going back to KSC or into a different building). I've tried to read over the last few pages of this thread to get an idea of what I could do, but I think it would be best for me to just ask. I am not even sure if it's KSP, as my computer is 3 years old and has been through a lot of traveling to and from university, as well as to the ground, without landing gears. I also think my system specs might be on the lower end of what KSP requires. Could someone help me figure out where I stand in system specs (if they might be causing some issues and I really should lower settings). I am also graduating this next year, and I have a birthday coming up, so I'm considering getting a new computer, (hopefully a PC), is that a good idea, bad idea, or just won't help or hurt. Here are my system specs: OS: 10.10.3 MacBook Pro (Retina, Mid 2012) Processor: 2.6 GHz Intel Core i7 Memory: 8 GB 1600 MHz DDR3 Graphics: NVIDIA GeForce GT 650M 1024 MB I know I've seen people post more specs of their computers, but I don't know where to find them, sorry about that.
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