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Anselm

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  1. Hey guys, so I'm trying to add an afterburner to the stock turbojet using multiModeEngine, and somewhere in the mess of copying and pasting things from the RAPIER, I turned my jet engine bright blue. Everything else about the engine works, functionality-wise, it's just blue. The blue glow is on all the time though - shut down and stopped on the ground, full thrust in either engine mode, or anywhere in between. I can't find the cause anywhere in the cfg (which is the only thing that's changed between the time it was normal to the time it started glowing.. Haven't messed with the model or anything.. ) Where did this come from and how do I remove it? Visual Representation of my struggles: Here's the full cfg, because at this point I'd believe you if you told me it was because of angularDrag. This shouldn't be as difficult as it's being.. PART{ name = turboFanEngine module = Part author = C. Jenkins mesh = model.mu scale = 1.0 node_stack_top = 0.0, 1.12, 0.0, 0.0, 1.0, 0.0 CoMOffset = 0.0, 2.7, 0.0 TechRequired = highAltitudeFlight entryCost = 18000 cost = 2250 category = Engine subcategory = 0 title = J-X4 "Whiplash" Turbo Ramjet Engine manufacturer = C7 Aerospace Division description = A highly advanced turbine engine using space-grade materials for very high performance. This new model features the latest in excessive thrust technology and is designed with an afterburner for increased maneuverability and speed. The advanced turbo ramjet design bleeds air around the compressor at high speed allowing a far greater speed than regular jet engines, and engineers from C7 Aerospace assured us all those leaks are intentional. attachRules = 1,0,1,0,0 mass = 1.8 heatConductivity = 0.06 emissiveConstant = 0.8 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2500 bulkheadProfiles = size1 EFFECTS { running_thrust { AUDIO { channel = Ship clip = sound_jet_deep volume = 0.0 0.0 volume = 0.05 0.4 volume = 1.0 0.9 pitch = 0.0 0.8 pitch = 1.0 1.4 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } } running_turbine { AUDIO { channel = Ship clip = sound_jet_low volume = 0.0 0.0 volume = 0.05 0.7 volume = 1.0 1.0 pitch = 0.0 0.5 pitch = 0.05 0.6 pitch = 1.0 1.2 loop = true } } engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = thrustTransform oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } running_afterburner { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_aeroSpike transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } MODEL_MULTI_PARTICLE { modelName = Squad/FX/shockExhaust_red_small transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } } MODULE { name = MultiModeEngine primaryEngineID = Standard secondaryEngineID = Afterburner } MODULE { name = ModuleEnginesFX engineID = Standard thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 180 heatProduction = 75 useEngineResponseTime = True engineAccelerationSpeed = 0.2 engineDecelerationSpeed = 0.4 useVelocityCurve = False flameoutEffectName = flameout powerEffectName = running_thrust engageEffectName = engage disengageEffectName = disengage spoolEffectName = running_turbine engineSpoolIdle = 0.05 engineSpoolTime = 2.0 EngineType = Turbine PROPELLANT { name = LiquidFuel resourceFlowMode = STAGE_PRIORITY_FLOW ratio = 1 DrawGauge = True } PROPELLANT { name = IntakeAir ignoreForIsp = True ratio = 10 } atmosphereCurve { key = 0 6400 0 0 } atmChangeFlow = True useVelCurve = True useAtmCurve = True velCurve { key = 0 1 0 0.08333334 key = 0.2 0.98 0.42074 0.42074 key = 0.7 1.8 2.290406 2.290406 key = 1.4 4.00 3.887193 3.887193 key = 3.75 8.5 0 0 key = 4.5 7.3 -2.831749 -2.831749 key = 5.5 3 -5.260566 -5.260566 key = 6 0 -0.02420209 0 } atmCurve { key = 0 0 0 0 key = 0.018 0.09 7.914787 7.914787 key = 0.08 0.3 1.051923 1.051923 key = 0.35 0.5 0.3927226 0.3927226 key = 1 1 1.055097 0 } } MODULE { name = ModuleEnginesFX engineID = Afterburner thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 360 heatProduction = 250 useEngineResponseTime = True engineAccelerationSpeed = 1.0 engineDecelerationSpeed = 1.0 useVelocityCurve = False powerEffectName = running_afterburner fxOffset = 0, 0, 0.25 engageEffectName = engage disengageEffectName = disengage spoolEffectName = running_turbine flameoutEffectName = flameout engineSpoolIdle = 0.05 engineSpoolTime = 0.5 EngineType = Turbine PROPELLANT { name = LiquidFuel resourceFlowMode = STAGE_PRIORITY_FLOW ratio = 3 DrawGauge = True } PROPELLANT { name = IntakeAir ignoreForIsp = True ratio = 18 } atmosphereCurve { key = 0 450 key = 1 320 key = 9 0.05 } } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationEmissiveJet } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = True } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 1 fxMax = 0.5 maxDistance = 20 falloff = 2 thrustTransformName = thrustTransform } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 2 fxMax = 0.6 maxDistance = 30 falloff = 1.6 thrustTransformName = thrustTransform } }
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