Hi, I have a working prototype for a part that sends and receives over UDP sockets: https://github.com/jarpy/OpenSpaceKontrol My current challenge is that it only works for the first vessel/flight of a game session. After that, I'm still holding the UDP sockets, so the next vessel can't bind to them. 'Would love to hear any suggestions for closing the sockets when the vehicle is destroyed or switched away. Is there a simple "OnNotFocussed" kind of method I'm missing? Or do I need to pull back and make my sockets part of a broader (non-part, non-vessel) context. Thanks very much for any help you can offer.