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JonDahm

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Everything posted by JonDahm

  1. I'm actually working on sorting! I've got a proof-of-concept now that will sort the list of available kerbals by name first, then profession. Buttons will be next, but I've got the framework now. I'll be uploading my work to GitHub here pretty soon and starting a WIP thread on the Add-On Development subforum. As soon as I can figure out how the hell to get my work up on GitHub I'll update this post with a link! I've made a proof of concept! You can find my thread here.
  2. That certainly sounds interesting, but I'm fairly certain I've already seen mods that show you what Kerbals are on board your ship. I'm concerned about duplicating work. I'll keep it in mind, though, because if those mods don't sort the lists of kerbals in any way, this may still be useful in that area. Thank you for the suggestion!
  3. I'm loving this story, Randazzo. I can't wait for the next entry! Keep up the good work!
  4. For about as long as I've played this game (which is significantly longer than I've had a forum account, I promise ), I've wanted to be able to sort the kerbals I have and the ones available for hire so that I can more easily select someone I'm looking for. I've been doing some exploratory work, and I'm fairly confident now that I can write a mod that will sort kerbals by various variables, including: name profession level gender total flight time number of flights time since last flight (looks like there's not an actual entry in there for this! oops.) and any combination of the above, ascending or descending. I'm still unsure about whether I can sort by profession (I'm still trying to figure out how to determine a kerbal's profession), but I'm sure there's a way to do it. I just figured out how to determine a kerbal's profession! I don't really have any code to show yet -- I've only got some really hacked together code that swaps a couple kerbals in the Astronaut Complex -- but I'll definitely share when I get a proof of concept. What kind of interest do you all think the general community would have in this?
  5. This is a cool mod! Great work, Oak. I also cannot thank you enough for open-sourcing this. Your mod helped me get started on my own and showed me the necessary techniques -- without it, I don't think I could have made it nearly as far as I have now. Like, seriously, I'm also working on revamping the Astronaut Complex (working on a different area than you, don't worry), and I'm forever grateful for the foundation you've laid. Thank you.
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