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Bottle Rocketeer
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So MechJeb is not turning my rocket no matter how high I allow its angle of attack to be. I have reset all settings to default, please help. When it begins executing a gravity turn, it lights up green as if it is turning it to the max but nothing happens, and I checked, the ship turns and can even make it to orbit just fine so it is a problem with mech jeb. The reaction wheels on the comman pod say idle, I turned rcs on no indication of it working
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Load issue with propeller engines
cup a joe replied to jamieT6's topic in KSP1 Technical Support (PC, modded installs)
When loading your ship or the game as a whole? -
Whiplash Vs. Panther
cup a joe replied to cup a joe's topic in KSP1 Gameplay Questions and Tutorials
using the whiplash flies a lot better than expected -
Whiplash Vs. Panther
cup a joe replied to cup a joe's topic in KSP1 Gameplay Questions and Tutorials
Thank you! Yes for this behemoth I would have it on afterburner only. I'm going with the Whiplash. Thank you! Yes for this behemoth I would have it on afterburner only. I'm going with the Whiplash but will try the Panther as well. Now how do I mark you, (Cantab) as the person who answered my question -
I'm sure this has been asked but I cannot seem to find a thread on it. Which is better the J-X4 Whiplash or J-404 Panther (on wet/afterburn mode)? I am asking in regards to thrust first, efficiency second, and any other differences. By looking at the information I don't see any difference but I want to make sure. I'm making an SR-71-esque plane
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Tried that, nope - - - Updated - - - I'm gonna try hyper edit and I looked up how to edit a save file but I'm worried it may be dated, for now, answer if you have answers - - - Updated - - - Note, this was part of a bigger rocket that I docked to an interplanetary rocket and undocked and landed back down.
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Mistakes were made, let's just say I hit fn+f5 instead of fn+f9, and my laythe flier now lies in pieces on the surface (and worst of all, without an antenna). How can I revert to a quicksave I just made? Previous. If I can't how can I edit my ship back together? It took a lot of work getting everything right, I can't have it end here.
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Want to use MPL but it is over powered
cup a joe replied to cup a joe's topic in KSP1 Gameplay Questions and Tutorials
But the thing is I want the percent provided by the MPL not a complete 500 points of science from research. I think the later is op and ruins the point of even doing missions. -
So I want to be able to use the mobile processing lab, but when i hit start research, I can't stop it and i never clear out enough data to actually research things that i have actually collected. It says it has a maximum of 500 data and when I want to store 60 data from a thermometer reading it says there is not enough storage I just keep farming 500 science points which I don't want. HOW DO I USE THIS THING?
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Control and shift are for thrusters, wasd for rotation not motion. JKLI are for translation which moves you front back up down and left right, (you can adjust your rotation with wasd, but they wont move you anywhere ), and H/N are like shift and control for rcs thrusters respectively. This is useful because if you need to make quick and light adjustments, you can just propell yourself backwards instead of rotating around and burning. You should really never use docking mode, as regular mode works fine. But you do you. I: Translate up K: Translate down J: Translate left L: Translate right H: Translate forwards N: Translate backwards
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How do I merge a rover with a ship?
cup a joe replied to JebForPrez2020's topic in KSP1 Gameplay Questions and Tutorials
Put on a decoupler in the cargo bay and a docking port on another part of the ship/cargo bay. You can adjust the ejection force of the decoupler by right clicking it so it has the same force as a docking port. You can dock later by using a separate docking port somewhere else in the cargobay/ ship. I know this may not be what you wanted origonally but it still works. Take the rover and connect it to a decoupler, make the decoupler the root part by using the blue root tool next to the offset tool. Remove that part once you have done that. Save the rover as a subassembly by clicking at the top left of the parts menu to get another menu, and selecting the green rocket icon at the bottom, and dragging it over. Load the other vehicle. Load the subassembly and place it on the decoupler, and save it (as a new name so you can access each component separately in the future). Now you can dock later in the game (provided the ports are facing the right way (male side up) with that docking port in the cargo bay, it just wont be what connects the rover and vehicle at the start. -
Yes All RC thrusters should be in symmetry and either on the center of mass, or as balanced from center of mass as possible. There are mods that can help you with placement for more complex designs. But in general try to keep them on the same plane so one area doesn't have more torque than the other.
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Keeping current/old MK1 cockipit
cup a joe replied to cup a joe's topic in KSP1 Suggestions & Development Discussion
Ok I think I get it but I don't know much about editing the .cfg file - - - Updated - - - I think I got it - - - Updated - - - should I change everything with name or title in it? -
Keeping current/old MK1 cockipit
cup a joe replied to cup a joe's topic in KSP1 Suggestions & Development Discussion
Okay but can you explain to me how to do that?