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SpyWing

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  1. Hey thanks philotical for replying and have the patients to help must think im the biggest idiot by now but ill check out those links you sent - - - Updated - - - Oh and one last thing to sort out my confusion, if you can (no biggy) can you please send me the link to the latest version of LCARS
  2. Alright so ive been for for awhile with this and still cant seem to get it to work, ive looked up instructions and everything and this is what i have so far try to get Lcars to work for Voyager, dunno if thats right tho, well it still dosent work so guess im missing something PART { name = voy_saucer module = Part author = Starvision // --- asset parameters --- mesh = model.mu scale=1 rescaleFactor=36 // --- node definitions --- node_stack_bottom01 = 0.0, -2.33518, 0.0, 0.0, 0.0, 1.0, 30 node_stack_top01 = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 30 node_stack_top02 = 0.0, -3.08451, 0.0, 0.0, 1.0, 0.0, 6 // --- sounds --- sound_warp = running // --- editor parameters --- TechRequired = experimentalRocketry entryCost = 25000 cost = 100000 category = Pods subcategory = 0 title = Voyager Hull manufacturer = Starfleet description = The main section of Voyager. Creates plasma for the warp drive and also includes thrusters for VTOL activities. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 100 dragModelType = Default maximum_drag = 0.6 minimum_drag = 0.25 angularDrag = 0.25 crashTolerance = 800 maxTemp = 5000 fuelCrossFeed = True breakingForce = 1000000 breakingTorque = 1000000 // --- SAS parameters --- // --- internal setup --- CrewCapacity = 7 vesselType = Ship INTERNAL { name = Voyager } MODULE { name = ModuleCommand minimumCrew = 1 } MODULE { name = ModuleLight lightName = light2 useAnimationDim = true lightBrightenSpeed = 2.5 lightDimSpeed = 2.5 animationName = LightAnimation useResources = true } // --- Engine Stuff --- RESOURCE { name = Warp Plasma amount = 500000 maxAmount = 500000 } MODULE { name = ModuleGenerator isAlwaysActive = true OUTPUT_RESOURCE { name = Warp Plasma rate = 500000000 } } MODULE { name = ModuleGenerator isAlwaysActive = true OUTPUT_RESOURCE { name = ElectricCharge rate = 80000 } } RESOURCE { name = ElectricCharge amount = 50000000 maxAmount = 50000000 } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel PitchTorque = 120000 YawTorque = 120000 RollTorque = 120000 RESOURCE { name = ElectricCharge rate = 0.01 } } MODULE { name = FSengineSounds engage = SciFi/Sounds/sound_warpstart power = SciFi/Sounds/sound_voy_bridge flameout = SciFi/Sounds/sound_warning powerPitchBase = 1.0 thrustAddedToPitch = 0.0 powerFadeInSpeed = 0.7 powerFadeInDelay = 0.0 powerVolume = 2.0 engageVolume = 1.8 } MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 5000 heatProduction = 100 fxOffset = 0, -8.51542, -1.49597 PROPELLANT { name = Warp Plasma ratio = 0.1 DrawGauge = True } atmosphereCurve { key = 0 500 key = 1 500 } } MODULE { name = LCARS_ImpulseDrive RESOURCE { name = ElectricCharge rate = 0.1 } } MODULE { name = ModuleRCS thrusterTransformName = RCSthruster thrusterPower = 450 resourceName = Warp Plasma atmosphereCurve { key = 0 75 key = 1 75 } } MODULE { name = ModuleScienceExperiment experimentID = surfacescan experimentActionName = Scan Area resetActionName = Delete Scan Data reviewActionName = Review Scan Data useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 10.0 } MODULE { name = ModuleScienceExperiment experimentID = enterprisestatus experimentActionName = Captain's Log resetActionName = Delete Log useStaging = False useActionGroups = True hideUIwhenUnavailable = True resettable = True xmitDataScalar = 10.0 FxModules = 0 } MODULE { name = ModuleScienceContainer reviewActionName = Review Mission Data storeActionName = Log Data evaOnlyStorage = False storageRange = 1000.0 } MODULE { name = ModuleDataTransmitter packetInterval = 0.01 packetSize = 0.5 packetResourceCost = 1000.0 requiredResource = ElectricCharge DeployFxModules = 0 } MODULE { name = LCARS_ShuttleBay volume = 450 } MODULE { name = LCARS_CargoBay maxTonnage = 200 } MODULE { name = LCARS_CloakingDevice } MODULE { name = LCARS_StructuralIntegrityField } MODULE { name = LCARS_FuelTransfer } MODULE { name = LCARS_CrewQuartier } MODULE { name = LCARS_TransporterSystem } MODULE { name = LCARS_WeaponSystems } MODULE { name = LCARS_PhotonTorpedo } MODULE { name = LCARS_TractorBeam } MODULE { name = LCARS_SensorArray } }
  3. Hey dose anyone know how to install this? i just cant understand how to install it and the instructions make no sense to me :/ any help? also which is the latest Lcars Version
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