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Ripper2900

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Everything posted by Ripper2900

  1. Having an engineer in the miner improves the minimum rate. If you think he'll feel alone, add a science lab with one or two scientists. Then they can chill out together.
  2. Your craft looks like it's two rovers on top of each other. The top one has a huge horizontal wheelbase, and the lower one is mounted at its side, and Las the landing legs at the rear. I would try to mount them the other way. The one with the larger footprint should be the lowest. That would prevent the tipover issue to a *very* large degree. Putting the smaller mining rover on top world require some means of deploying it, but that shouldn't be too much trouble.
  3. You need to being them back, yes. But you don't have to do all of them on a single trip. You can however make a full monty mission, because the station-missions doesn't require your station to stay in mun or minmus orbits, just to be there in 10 seconds. So, you could make one, fill it with tourists, send it to orbit minmus, then transfer to mun, and finally land it back at kerbin. Good luck.
  4. In the RealWorld Lagrange points, it's possible to have an almost 0 velocity relative to the (orbiting) reference frame of the parent planet. It doesn't work that way in ksp though. These points are probably the closest you'll get to a "standstill in space". The fact that a velocity needs a reference frame makes it impossible to achieve a zero velocity situation, as space is not absolute (as far as science goes. Religious people may tell you there's a center of the universe)
  5. I think that's the thing too. Right click your command pod and click "control from here" then try again. Also, make sure you have the nav ball in surface mode when attempting a landing.
  6. One additional trick I use is to put the radial separators towards the front end of the boosters, with a strut at the bottom. It's hard with the srb's but easily done with liquid ones. This pushes the top away more than the bottom and gives a cleaner separation. The bottom of the boosters are easily avoided by the FitH tactic, as you accelerate away, it's always the parts higher up that tend to collide. One very large liquid boosters though a radial separator is not enough. Sepatrons are needed. I try to avoid any sort of interaction with spent boosters - it's simply too risky.
  7. I've been using the eva as a jet pack for entering all the time. Works nicely on mun, minmus, duna, and ike. Kerbin has too much gravity though.
  8. I usually think the opposite when dropping radial boosters. I want to get out of the way asap so the spent boosters don't hit my center stage. Going full throttle while separating spent radial booster does that. I usually also have a fin on those large boosters that "catches the wind" and helps them separate cleanly.
  9. Yes, but srb's aren't that. They're lots of thrust but heavier. Use srb's to get going, but drop them asap. They're not worth carrying to higher altitudes.
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