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ottothesilent

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Everything posted by ottothesilent

  1. Never played career for more than an hour before going back to sandbox. Never even touched science mode. The way I see it, career is pretty broken, and science mode doesn't thrill me the way sandbox does.
  2. Your attempt? I refer you to the Challenge Submission Guide, located at the very top of this subforum.
  3. Thanks very much! I had this exact mod installed once upon a time, but I never remembered. This is exactly what I was looking for.
  4. I know at one point I had a mod installed that had a monoprop fuel cell. To my knowledge, it was just a reskinned stock cell that ran on (you guessed it) monoprop. Trouble is, I can't remember which mod it was, exactly. If someone could point me in the right direction, I'd be grateful. -Otto
  5. This is a really interesting idea. As an oftentimes forum-surfer, I'll appreciate not having to navigate my way through the morass that is the Challenges subforum. Keep up the good work!
  6. At least until you've acquired the necessary landing (and rocket building) experience to make a large base feasible, go small. You can even set challenges, like "smallest base with Kerbal capacity and every science experiment". Just making, launching, and landing those will build your skill set.
  7. Launched a HUGE Duna exploration mission, you know, station, orbiters, landers, Ike landers, etc. Got there. Forgot Kerbals.
  8. Whether or not an engine turns on or not is not really an accurate test. If you increase the number of intakes, to a point, you get higher performance. Used to be, there was a resource tab for Intake Air.
  9. You can always study existing satellites for inspiration, or even something out of sci-fi. KSP is a great creative tool, but it definitely does have limitations.
  10. I think I'll make an attempt at this one. Standard screenshots of craft, transit, and landings okay?
  11. Or SQUAD could put bladder staples as an easter egg, since poor Tycho burst his bladder at a banquet and died from an infection resulting from the poor medical care of the time AKA staples.
  12. I love to see another Death Engineering challenge revived. Yours are some of the best I've ever seen, and are definitely really immersive. I may give this one a try!
  13. This might be a topic better suited to a physics forum, or indeed, a psychics forum.
  14. I like the Mun, but only because I hate Minmus with a passion. Because you're not landing, it's actually cheaper to go to the Mun, by about 300 m/s.
  15. Assuming you just use the skippers, and 1614 is the number of liquid fuel and oxidizer, you'd have to use the lander's fuel as well, and even then it could be dicey. I'd refuel with a Klaw-equipped craft, and then it should be able to make it if you only use the higher-isp Skippers and you use a good launch window. EDIT Or maybe I just did my math wrong. It's late, and I'm sleepy.
  16. What's it got for Dv? Conservatively, you'd need somewhere around 3000 m/s, but you could theoretically get away with about 2500. Plus, you've got tons of RCS. If all else fails, you can do a complete refuel, since you're still in LKO.
  17. Duna's lots of fun, and if you go to Duna, you essentially get Ike, too, since it's so cheap in terms of Dv to get to once you're in orbit around Duna
  18. Wouldn't have it any other way. Part-clippery is art!
  19. That moment when you ram a space station hard enough to destroy your SSTO's forward intake, essentially stranding Jeb in space, since he can't survive reentry without that intake. That moment when your minmus lander fails, so you EVA Bill to a low orbit, and then forget him for 27 years because you never went to Minmus again That moment when your Duna return vehicle becomes an Ike lander, crashes, and forces 3 kerbals to EVA into orbit, but now your Kerbals in the Duna station are trapped That moment when you stage away your retro-engine and have to use RCS to deorbit from Keosynchronous orbit, and it takes fifteen minutes
  20. Having skimmed the previous replies, I think people are forgetting one thing, in particular. KSP is hardly mainstream. 99% of people have no idea what the game is, and 99% of the player base is mildly interested at best. The very interested, dedicated players are very much in the minority. If such a film were made, no sane person would release it to cinema, which would essentially relegate it to the same category as any other $1.00 'bargain bin' movie. Let alone the fact that budgeting, casting and publicity would all be abysmally bad, if it existed at all. Yes, KSP is awesome. But a movie? I don't know about that.
  21. Thanks very much! Your work so far has been incredible.
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