Jump to content

Nathaniel411

Members
  • Posts

    41
  • Joined

  • Last visited

Posts posted by Nathaniel411

  1. I've been thinking of posting my space program on the forums for feedback. It's been a while since I last played (I last played v0.90) so excuse my inefficiency. There's no real proper 'goal', although I guess making bases and space stations on most bodies would be nice.

    DAY 1

    I don't have many screenshots in this one, since I didn't think of making something like this when I did this.

    I thought of making a neat little space station around Kerbin as a refresher, but then I realized I messed up as I used the inflatable airlocks by themselves and had no way to dock. Now the situation was that the original three was stuck on a broken station and Valentina and a few scientists were stuck on a unusable module. I decided to launch a rescue probe with a arm to pull the station out of orbit. Things went okay, until I tried to decouple the inflatable heat shield, for some reason it kept smacking the ship and destroying it. A few retries later and I got away with only the probe core destroyed, which was fine since the cockpit can somehow control the rescue craft through a arm. Anyway, the landing went well (nothing exploded atleast) and the original three was fine

    AGHAu6b.png

     

    What do you think? The next mission I'll try is to go to Duna, which is a bad idea considering I'm still trying to get better with manuever nodes, but eh.

     

  2. 3 minutes ago, SpannerMonkey(smce) said:

    Have you installed all dependencies for kerbal foundries??  your gamedata folder should also contain KSPWheel folder.  Although all you need for the tracks to work is Module manager  KSPWheel,  SMAFV's and SMIndustries

    Oh, didn't know it required kerbal foundries. They work nicely now. I have noticed I need to invert the tracks everytime, (I invert the ones on the right, and un-invert the ones on the left).

  3. Well, construction of the carrier is half succesful and half, wibbly wobbly strut immune head banging crazy carrier!

    OMjP5LI.pngqnYYsQh.jpgThe problem was worse without struts, but somehow half of the craft is immune to struts!

    I may keep the inside worm thing, maybe. Ah well

     

    So current progress

    Line of supplies.

    vqbWhAA.png

    Soon to be missile bay (Why not)

    KeO15qr.jpg

    Hangar for dropping missile bases.

    ntK20bo.png

    12 Excalibur reactors

    9rHwtrA.png.

    3 Giant B9 reactors.

    Q66lRCI.png

    It was mildy hard to explain it due to distractions.

  4. Lore: 

    Kerbin has gone unstable. Greenhouse gases massively increase and species of animals die due to climate change. Kerbals require a new planet to live in, and so every nation worked together to use all of Resources to construct as much colony ships as possible, and become a Type 1.5 (If you watch Kurzesagt you know what I mean) civilization.

    I'll try to post as frequently as possible, but things don't always go to plan

  5. Made a jet fighter go 1.5 kilometers per second for no apparent reason. It can last like this for around 2 and a half minutes with a couple radiators on the side of the engines, which is shockingly the only thing overheating. After this time it is dangerous to continue like this since the engine likes to blow up. No kernels have died because of engine overheating though, due to my extensive skills at losing everything but the cockpit when landing.

  6. Remember the old days of the IYSS? People like me can often miss it with its collaborative work. I decided to make this but this time anyone can add anything to the station instead of chosen ones. Although to prevent hazard, rules are applied to the station and is follows:

     

    1. Stock parts only. I may allow a few mods in the future

    2. Each module needs atleast one extra docking station to make sure expansion is not stalled.

    3. The system uses save files, not craft files. I will explain this later

    4. Feel free to use hyperedit

    Save file system means you download the save, add the module, then post the save download.

    Feel free to start the hub, I need to go to sleep for school.

  7. 20 hours ago, kapteenipirk said:

    There you go, a nice set of ships for your everyday global war needs.

     Thanks! Anyway, the biggest explosion was my try on making the jeri code missilie from Iron Man. It's manouvarability is really bad but the explosion is awesome. No pics since I did not take screenshots and I did it on 0.90. Good times.

  8. If you do not know I was a member of KME which is now disbanded. Now I dont know what company I would like to join.

    Company would need at least BD Armory allowed. Although more mods  would be better.

    Having a organized collection of crafts and a neat main post was the charm of KME as well as neatly done craft posts.

     

    I might sound picky but I just miss KME, and trust me I'm not very picky.

     

     

  9. Same here, I was absolutely OBSESSED with space. Then I saw markiplier play the old version, then I saw jacksepticeye play it (Yes I know those guys never played it again). Then I started watching other videos of it, I eventually got to the forums then to the wiki. Then I just HAD to but it. I played so Gmod while waiting for the DL to finish then I found myself downloading like 10 mods for my 3rd time playing it.

×
×
  • Create New...