Flying prograde is what I'm trying to do. In anything except a rocket with a 3.75m fairing on it, I can let gravity do the work. I start my turn between 50 and 100 m/s depending on the rocket, relax, and watch the show. I maybe have to touch the controls 10 times total during a bad ascent, and that counts staging. For whatever reason, that fairing overcomes gravity pulling the nose down with its lift, even when the engines are fully gimbaled, reaction wheels are running full power, and all control surfaces are working in concert to keep that nose down. To keep the thing from backflipping, I have to take a much more active approach to flying it. I'm a keyboard jockey, so I have to tap the d key to keep the nose down. If I'm too aggressive, I'll push the nose down too far too early, and that's a completely different way to fail to go to space today. If I leave too much of a gap between keypresses, it's too late; the lift builds up beyond the point of no return, the fairing takes control of the ship and protracted full yaw won't stop that nose from going back the way it came. That's what I meant about having to fly it perfectly. I did get the station into orbit via launch, but it took way more tries than it should have.