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LtWigglesworth

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  1. And mining. And heat management. And an atmospheric model that wasn't a placeholder.
  2. Well the idea about a software development cycle is that the Alpha phase is for testing ideas and features, the Beta phase is then for a "feature complete" game, which needs bugs shaking out, and release is when the game is both feature complete, and bugs have (largely) been removed. KSP was not "feature complete" when 0.90 was released, and only really became "feature complete" with 1.0.2 or 1.0.3. In reality these should have been the last alpha updates/ first beta updates, not release updates. There could have then been a period spent solely to crushing bugs, without the added distraction of trying to add new features/port to U5, and then a release version would be ready. There is a reason that a significant proportion of people still think it should better be referred to as 0.28 rather than 1.0.4. Thats not to say it isn't a great game, and that squad hasn't done something truly unique, but a lot of the anger is justified.
  3. It could be possible to bring the heat insulators and exchangers over to a stock-like system, by allowing the heat exchangers to remove heat globally (as the stock radiators do) and then heat up to a high temperature according to the heat flux being removed from other parts. Radiators (behaving like stock radiators) could then be attached to the exchangers, equilibrate with the exchanger temperature and radiate at that temperature. In this was the exchangers operate as "refrigeration and heat rejection" units. The insulators can be used to prevent the exchangers conducting heat to parts that need to remain cool.
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