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Mal

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Posts posted by Mal

  1. You should start with a clean install.

    Hi Carraux. Thanks for that. I did indeed try a clean install (well, I cleaned out what I'd installed this morning) and it did solve the problem. I was just coming back to report that and saw you had replied already.

    However, that seems like a fairly recurring bug to me - I've had it before. I'll see if I can find where the CKAN bugs are reported and try getting a permanent fix for the bug there.

  2. Release 10.1 - KSP 1.0.4 Compatibility!

    Updated CKAN installation should come shortly!

    I seem to be unable to use this via CKAN, now that it has shown up there. I preinstalled some of the various requirements and optional addons while waiting for RO to appear on CKAN, and now that it has, when I tick it for installation it comes up with the following:

    ************** Exception Text **************

    CKAN.ModuleNotFoundKraken: Cannot install HangarExtender, module not available

    at CKAN.CkanModule.FromIDandVersion(IRegistryQuerier registry, String mod, KSPVersion ksp_version)

    at CKAN.RelationshipResolver.<RelationshipResolver>c__AnonStorey0.<>m__0(String name)

    at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()

    at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)

    ... etc

    Anyone else got this, and more importantly, a workaround?

  3. Release 10.1 - KSP 1.0.4 Compatibility!

    Updated CKAN installation should come shortly!

    Thank you gentlemen, much appreciated.

    Now is the time to clean out the Steam KSP folder, validate local files and get a fully clean installation. The to copy that off to a safe place where Steam cannot get it's grubby little fingers on it to break the mods. Then to make a second copy of the 1.0.4 clean install, drop CKAN into that and use that for Realism Overhaul.

  4. Just for reference, you can drag the entire KSP directory out of steamapps and copy it anywhere you want on your system, as many copies as you want. When you do this, Steam won't touch those directories and so you can continue to use older versions even after Steam updates KSP. It is hard to roll back if you haven't made any backup directories, though.
    Yeah, but I *had* it on auto-update - the default. By the time I found out that the minor digit upgrades were major breaking changes - well, there I was - majorly and royally screwed over.
  5. Does this work in 1.0.4?
    As pointed out already, sadly no. Which sucks bigtime because Steam auto-upgrades your program by default (and INSISTS that you upgrade before you launch) so it's really really easy to find yourself up the proverbial without a paddle. I had kinda shelved KSP for a few months waiting for everything to catch up to 1.0 in the, now I see, misguided hope things would stabilise, but the minor number upgrades like .0.1, .0.2, .0.3 and .0.4 are anything but.

    The upshot of which has been that I now want to try it, find the default game boring as hell, and now can't play the damn thing because there is no 'legal' way to lay my sticky fingers on 1.0.2 - despite the fact that I'm a paying customer. Damn, I should have half-inched it in the first place. Support like this doesn't deserve my custom :(

    However, on the other hand, I suppose it's technically impossible for me to pirate something I already own....

    Still, very irritating.

  6. Running the 32bit exe of KSP on Win64 is just fine. In fact there is no 64bit executable for KSP-Win.
    Indeed. I was talking about the 64bit KSP executable for Windows, but I could have been clearer :-)

    I suspect though that he is running 32bit KSP on 64bit windows like the rest of us, after re-reading his post.

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