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rmpalomino

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Everything posted by rmpalomino

  1. Thanks everyone! IMGUR seems to be working for me, let me know if that's only because I'm logged in there too or something. Updated to v0.1.1 Fixed non-interactive navball Fixed path to ApplicationLauncher icon
  2. Thanks for the reminder and the leap of faith! I put up two quick images. Still trying to figure out how to post an album.
  3. Hello everyone, I'd like to present a work-in-progress plugin that adds a little to the Map View. Please let me know if you find it useful or if you have any features to suggest. Map View Plus Available on KerbalStuff: [removed link to defunct website] Source available on Github: https://github.com/rmpalomino/mapviewplus Features: Adds a window allowing you to change focus to any maneuver nodes / celestial bodies / return to the current ship without having to cycle with Tab or Left-Shift + Tab. Does not lock default cycling (or return to ship with Backspace) so you can still Tab or Left + Shift-Tab if you prefer Opens the Navball by default when entering Map View Installation Unzip the archive. Copy the MapViewPlus folder in MapViewPlus[X.X]/GameData/ to your [KSP Directory]/GameData/ folder. Test it out and give me some feedback. v0.1.1 Fixed ApplicationLauncher icon Fixed non-interactive navball in Mapview License : ISC Copyright © 2015, Richard Palomino <[email protected]> Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  4. Thanks for the input blowfish. I had initially done the setup in OnStart but wasn't sure about the cleanup. I'll have to test that out.
  5. Hello all, I'm wondering if anyone could help me figure out a stock ApplicationLauncher issue. I've been playing with it for the better part of a day, switching all kinds of stuff around. The problem started as multiple icons but is now just sometimes having the icon viewable in both the Flight/MapView views instead of just MapView. I've provided the current code below and a tl:dr summary of perhaps related memory management points of file the in the spoiler. Current core file: https://github.com/rmpalomino/mapviewplus/blob/master/src/MapViewPlus.cs I only want my ApplicationLauncherButton to be visible in the MapView scene, so I'm following this process: Start addon only once in MainMenu scene. In Awake: I register functions for onGUIApplication...Ready/Destroy. I make the GameObject persistent through scenes. In the onGUI...Ready callback, I call AddModApplication(..., ApplicationLauncher.AppScenes.MAPVIEW, ...) and store the returned ApplicationLauncherButton in a static field. In the onGUI...Destroy callback, I no longer cleanup the ApplicationLauncherButton. I leave a stock craft on the Launchpad so I can easily enter the Flight scene. When I enter the Flight view there's no button, I enter MapView and there is a button. I go back to the Space Center, then back to the craft at the Launchpad and sometimes the button is still there. If it is, when I go to MapView and quick toggle the button on and off and return to the Space Center, the button is no longer there in the Flight view. One other question that I'm not sure where to ask, is there a specific place in the forums where we can ask if there's already a mod dedicated to adding some functionality?
  6. First make sure the container's inventory is open. If in the VAB/SPH, right click whatever part you are trying to add from the parts list and you'll see a little icon that you can drag into the container's inventory. If you're trying to detach a part on EVA and add it to the container, hold G and left click + drag it into the container's inventory.
  7. Hello all, I'm currently having a problem reverting to the VAB when testing my Rover delivery rocket. I started trying to replicate the payload that Scott Manley uses in https://youtu.be/LzQ4t7gjKcs?t=5m28s. After the actual rocket needed some modifications, I tried reverting to the VAB, but it crashes no matter the other parts I change. It seems to crash right before the staging is reloaded (icons haven't shuffled into position yet). I tried stripping parts and it seems that once I remove the RoveMax Model S2 wheels, the crash no longer happens. It doesn't seem like there are any weird clipping problems in the editor, and it loads the craft correctly with all parts, before launching and reverting causes the crash. https://www.dropbox.com/s/6aieqrtsqdt0pts/Player.log?dl=0 (Player.log) https://www.dropbox.com/s/ofn98bccjqyfmy1/Richar.craft?dl=0 (.craft) Version: 1.0.4 Launched via: Steam or CKAN Graphics Settings (At least that I thought could have mattered): Terrain Detail: Low Render Quality Level: Simple Texture Quality: Quarter Res Installed Mods (All up to date by CKAN): Asteroid Day (1.0 cached) Chatterer (0.9.5) KerbalEngineerRedux (1.0.17.0) KSPInterstellarExtended (1.2.4) FilterExtensions (2.3.0) Community Resource Pack (0.4.2) Toolbar (1.7.9) Interstellar Fuel Switch (1.14) Interstellar Fuel Switch Core (1.14) Module Manager (2.6.6) TweakScale (v2.2.1) System Specs: Ubuntu 15.04, 64-bit Intel i7-2620M CPU Intel HD Graphics 3000 4GB RAM Steps to reproduce: Load craft Launch Revert to VAB (Esc->Revert to VAB) Any ideas would greatly be appreciated.
  8. You can manually change the line "1.0.2" in ..\Kerbal Space Program\GameData\000_Toolbar\version.txt to "1.0.4" to hide the warning. I'm not sure that this will affect notifications of new updates for the toolbar though.
  9. This was a great idea. I submitted a request for a "no scientists, but craft contains reusable experiments" notice since I always forget to swap Bill for Bob on science-grinding missions.
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