Tazin
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About me
Rocketeer
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Hey guys! recently i started playing with RSS/RO and after the initial catastrophic mistakes i am loving it. The problem is, it looks like crap. What can i do to improve it visually? i see screenshots and videos that really look amazing! I am using ksp 1.3.x since CKAN said RSS/RO are updated for this version. Hardware is not a problem. Bonus points if whatever you suggest can be installed via CKAN! Thank you all!
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Hey guys! i've recently been playing around with tweakscale, the mod. I installed mostly for fuel tank size tweaking, but soon i realized that i can for example, downsize a nuclear engine. It will have less trhust, less weight, but retains its ISP. The TWR stays the same, but i can easily get around the fact that the 3 tons it weighs make it unviable for smaller craft. I have also used it to make 2.5m SRBs, upscaling a 1,25m SRB. What do you guys think? am i cheating?
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you can rename vessels from the tracking center!
Tazin replied to peachoftree's topic in KSP1 Discussion
Mind = blown -
Who else doesn't Time Warp to Interplanetary Transfers?
Tazin replied to CoriW's topic in KSP1 Discussion
On my first playthrough I used to play like this. Then i started again, and broke the imaginary restrains that kept me from warping at max speed. It's much more enjoyable to manage 2 or 3 interplanetary missions, skipping whole years at a time, than it is to keep grinding mun or minmus. -
Interplanetary departing from Minmus
Tazin replied to Warzouz's topic in KSP1 Gameplay Questions and Tutorials
How would the ejection angle work in that case? Since i am technically orbiting kerbin, the proper ejection angle means i have to wait for minmus to be in the right place during its annual period? What about accounting for minmus orbital inclination? -
Hey guys! i'm seeing a lot of different numbers on DV maps, ranging from 6k to 12k. The latest seems to be 10k. But still it doesn't tell me if that is considering a sea level launch. I have set up my refinery on top of a mountain on Eve, at 5000m altitude. What would be a realistic DV number to design a ship that can land there, refill and lift off? Emilio
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Well, after a lot of trial and error, lots of fuel and kredits spent, and forum reading, i managed to build a spaceplane i am satisfied with. I made other SSTOs before this one, but i was not happy with them. Among the great creations on this forum, here is my little plane. It doesn't do much. It doesn't do anything, actually. It has no payload, no science, no RCS, no docking port, not even batteries or panels. It can do a mun flyby though! So to the mun it is, the only way Jeb knows how: point nose at mun and burn.
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Just for the record, this turned out to be the best option, after trying all available cones. I am working on a lander design that will keep the wide base, while trying to solve the problems pointed out by the Claw.
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I am using 1.04 stock aero. I have no access to fairings yet. Does this cone on the top help, or does it add more drag?
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So . . . my ship just . . .disappeared.
Tazin replied to Tazin's topic in KSP1 Gameplay Questions and Tutorials
Is there a log of what happens to a ship? Or is everything deleted when the ship is destroyed? -
I had a 3 man capsule orbiting ike, with my A-team on it: jeb, bill and bob. They were stranded waiting for some fuel to get there, with loads of science from Duna and Ike. I warped about 100 days and launched a 4.5tn tank of fuel completely off the window, took me 3800ms to get a duna encounter. When i try to fine tune the encounter to see if i can get a rendezvous started, the capsue just isn't there anymore. All i can gather is that my three kerbonauts are KIA in the complex. 1.- Is there any way i can find out what happened? 2.- Is there any way i can restore my vessel?
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Thanks guys! Very informative! You are all very kind. I have to say, i am mostly surprised at the low cost of a spacex launch. 50-100 mill is a fraction of the price tag on a 330 mill boeing 777. And lets not get into the cost of military units. Low cost can only be good for space exploration.