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Niight_Step_

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Everything posted by Niight_Step_

  1. I've obtained the app for free a while ago.It was on a sale thing for a day and I managed to get it You just have to check once in a while or just get yourself a free app app! [appception]
  2. You can easily use Hyper Edit!If you want to set a network of satellites for a planet: setp 1:put the first satellite in the designated orbit step 2:find out what is the orbital period (I suggest using Kerbal Engineer and/or MechJeb for that) step 3:make a simple calculation: ie. Keosynchronous network = 2868750.48m = orbital period of exactly 6 hours.6 hours x 60 minutes x 60 seconds = 21600 seconds.Now divide the result times the number of satellites you want. for example,3 satellites = 6x60x60 = 21600 / 3 = 7200 step 4:make sure that the satellites have the links you want them to have.I'd suggest (for a Mun network) an altitude of 2200000 m and a satellite with an antenna (pointed at Kerbin) and 2 omnis.Another thing I suggest is RemoteTech XF:it allows you to activate antennas even if the satellite/probe has no connection/control so you won't hate to F5 F9 all the time. hope I helped
  3. Since I started using remote tech in the 0.24.2 alpha of KSP,I liked one of the features:the option to extend the antennas and retract them at will even after transmitting with them.Of course,I tried to construct a satellite network and failed at doing it epicly,so I uninstalled the mod (just to put it back a few weeks later).I later made data transitter patches for the antennas (I just can't get over how great they look!Props to the modeler).I was able to use the antennas,but I could not extend them and retract them at will after transmitting,just like the stock experience. Now,here's my point:is there a way to keep the antennas,the dishes,the module that extends/retracts the antennas after use and the data transmitter modules for the antennas with the mod as it is today?If not,can you make a different plugin and release it as a completely different release?
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