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VAcuumResearch

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    Curious George
  1. I'm a newby player, so i can't understeand most of Kerbal's intrinsics things. Also I like the "easy way", so hard-playable, uninformative, waste-time games are not lovely for me (except Baldur's Gate I). By the way, I only hearing stupid changes about it: * Single-piece tech tree * Deepest and expensive tree * Milestones like Visit planets. Good things: * Milestones about altitude Most of them overkill new players and do not report any geek solution. How is possible that vissit some platet give you hability to construct better solar panels?. No one say about AND instead OR rule for unlook the tree. So please, instead no-reason patchs, provide meaningful prerequisites: * Advance Electrical only after "hit" X biome or some combinations. unhide/hide/pseudo-random (easy>>hard) * Better wings (over an unroll tree) only after X hours of usage. * Better engine if and only if you recovered it in a "perfect state" (so post-launch study is the milestone). Or spacial station docking for in-space study. I also thing about split science by kind, but it will be darkness, painfull and unnecesary complexity (game/knowledge/play). ps: notice that as I'm a newby, there are a 90% that my words were stupid .
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