To prevent the abuse of the 'time warp to stop spinning out of control' - you should make it so that you must "be in control of your ship" before Time Warp is available to use. To understand if a player is in control of the ship, check to see if the ship is spinning at more than Rate X. Rate X could be determined by KSP devs, or by the player themselves in the Settings/Options. - If the ship IS spinning at beyond Rate X (mph/kph/rpm, etc)- disable the use of Time Warp completely, until the ship is back under control. - If the ship IS NOT spinning at beyond Rate X, let them continue using Time Warp as usual. This will add a new level of immersion, while squashing the abuse of a bug/exploit.