First of all, let me say that the updates you are showing off in your videos look fantastic, and that i didn't even dream such things could be achieved in KSP. I've got a few questions, though. Will there be different tracking systems for active or semi active radar missiles? I know you don't have any semi active missiles in your mod right now, but having the code be there for anyone who wants to modell an AIM-7 or R-27 etc would be nice. The AIM-120 as an active missile should also only need radar lock from its parent vehicle untill it goes pitbull and takes over with its own radar, will this also be modelled? Pretty much the same goes for ground attack weapons, will there be the option to have fire and forget missiles like the Kh-29T and some AGM-65 modells where you only need lock on with the targeting pod to fire them, and won't have to maintain lock untill impact? With the latest datalink features, will there be dedicated anti radar missiles for destroying targeting radars rendering their datalinked AA pieces unable to fire? Another idea might also be to have radars of different strenght (perhaps a "RadarMaxRange=X" in the part.cfg files for each individual radar)? A SPAAG with its own onboard radar shouldn't really be able to track targets at the same range as an AWACS (though within the ranges ksp operates with, this might be "realistic enough"). Once again, thanks a lot for your continued work with one of the unquestionably best mods ksp has to offer. Now if only squad would get themselves together and give us multiplayer...