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Glurth

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  1. Thanks for all the help everyone! I ended up downloading and installing PreciseNode as suggested, and found exactly the option I wanted in there.
  2. Thanks for the reply Padishar. I do have mech-jeb, and I see how I can use it's maneuver node editor to "shift TIME": So, to advance a number of ORBITS, I need to look at the time difference between my next apoapsis and peripapsis, double it, then punch that into the Mech Jeb maneuver node editor. But even that (painful) way it's never quite precise, which ends up messing up my angles. Is there a better way? I'll take a look at Precise Node now.
  3. There are time I want to advance a maneuver node's burn time many orbits into the future. But I'm have two crazy problems with the UI. 1) Every other time I click the button, the maneuver node "closes" forcing me to re-select it, then right click it to get back to the advance-orbit-button. 2) I also get a ton of popup's to select various targets, as though I were clicking on them or empty space, as opposed to a button. These popups appear over the manuver node controls, and often gets clicked accidentally. My workaround for this, which wont always help, is to orient my view such that a small section of the button remains visible behind any other popups (but this doesn't always work). I'd like to be able to click the advance-orbit-button a few dozen times in a row, without pulling my hair out. Does anyone have a way to work around this UI oddness? Also looking for any suggestions on how to advance a maneuver node a huge number of orbits, like in the hundreds, without clicking hundred of times.
  4. Wanted to throw out an alternative to using Minimus. I'm working on setting this up now in my career game, so I have NOT tested it yet; think it will work? Bring a large mine-able asteroid into Kerbin orbit. Park it in a highly elliptical orbit, such that the apoapsis is pointing directly at your Ejection angle, and very high (just short of escape from Kerbin). You can burn a ton of fuel to dock with your mining base on the asteroid and then refuel. Then with only a tiny burn at periapsis you will be launched into your interplanetary trajectory. It should cost no more that a dozen m/s in Delta V to get out of Kerbin's SOI. To figure out the best ejection angles (and asteroid/fuel-station parking orbits) for each planet, I used this link (http://ksp.olex.biz/). Keep in mind, this WILL limit your launch windows to certain planetary phase angles (which should occur approximately once per year). Warning: Wrangling large asteroids around can be quite challenging.
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