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artificialx

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    Curious George
  1. The issue I am having, which hasn't been removed by using the plugin, is that the normal map is completely changing the way light behaves. Example 1 - The light on the front is only illuminating the left half of the part. In some cases it acts as though it is passing completely through the nearest face and reflecting off of the inside of the cylinder. Example 2: The light behind the cylinder is visible as a diffuse light through the cylinder on the far side I am obviously missing something. What is it?
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