Daredevilspaz
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Posts
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Posts posted by Daredevilspaz
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This was really cool! I always love easter eggs in games even better when its this game .
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X-Wing Stock KSP , felt pretty accomplished ....Until I tried landing on Mun
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What are the scientific capabilities for this?
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This is really Awesome! Ive been wanting to do a Arduino/ Raspberry pi project for a while now and I think KSP is now to perfect output to try it on ! Thanks for showing me these capabilities !
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Hello KSP Forums! Im a first time poster here only because reddit cant help me so question is how do I add an interior to the cockpit i added into the game. I would also like to know how to add a hatch so Jeb can do a EVA . I additionally have a second question is that when I load up the game and add in the part I made as a command module while in the VAB I cant move it or do anything with it other than attach more things to it and while Im in flight when I right-click no GUI comes up for doing anthing but this bit of code is in the config file
MODULE
{
name = ModuleCommand
minimumCrew = 1
}
RESOURCE
{
name = ElectricCharge
amount = 200
maxAmount = 250
}
MODULE
{
name = ModuleReactionWheel
PitchTorque = 3
YawTorque = 3
RollTorque = 3
RESOURCE
{
name = ElectricCharge
rate = 0.3
}
}
MODULE
{
name = ModuleScienceExperiment
experimentID = crewReport
experimentActionName = Crew Report
resetActionName = Discard Crew Report
reviewActionName = Review Report
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
rerunnable = True
xmitDataScalar = 1.0
usageReqMaskInternal = 5
usageReqMaskExternal = -1
}
MODULE
{
name = ModuleScienceContainer
reviewActionName = Review Stored Data
storeActionName = Store Experiments
evaOnlyStorage = True
storageRange = 1.3
}
RESOURCE
{
name = MonoPropellant
amount = 500
maxAmount = 500
}
MODULE
{
name = FlagDecal
textureQuadName = flagTransform
}
}
Help Please?
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[WIP] Luna-16
in KSP1 Mod Development
Posted
This is really cool!