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AlanP

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  1. AlanP's post in [Answered] AverageAvailableContracts change not working was marked as the answer   
    Here is the solution I got to work. https://www.reddit.com/r/KerbalSpaceProgram/comments/2z5azg/is_there_any_mod_that_increases_the_number_of/
    Here is a copy of the relevant info from the link from mwerle on reddit.
    The only thing I don't understand is why this worked and just editing the origin contracts.cfg did not work.
     
    I just traced into this because I've been meaning to do this myself, and it's pretty easy:
    You can increase the number of contracts by increasing the AverageAvailableContracts parameter in Contracts.cfg in GameData/Squad/Contracts.
    I haven't looked to see if it's possible to do it at runtime yet.
    Here's a Module Manager patch (you must have Module Manager installed; save these lines in a file ending with .cfg and place it anywhere in your GameData):
    # Copyright 2015 Michael "Micha" WERLE <micha@*obfuscated*.com> # # This Module Manager config file modifies the number of contracts # offered by Mission Control. # # LICENSE # Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) # http://creativecommons.org/licenses/by-nc-sa/4.0/ # # This patch increases the number of contracts @Contracts:Final { # Default: 10 @AverageAvailableContracts = 20 }
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