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CaptainStrider

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Everything posted by CaptainStrider

  1. Personally i'd say you should deprecate the fuel tanks in MRS and merge/update them into CCC/FTP seems more appropriate than having some tanks in one pack, some in another and duplicates in both.
  2. I problem I found and was also reported over at ColorCodedCans by FiiZzioN: Copied from ColorCodedCans: I believe this is a VSR issue and appears to be caused by the fuel tank having duplicate entries in VenStockRevemp/Squad/Fueltanks.cfg @PART[fuelTank4-2] { !mesh = DELETE %scale = 1 %rescaleFactor = 1 MODEL { model = VenStockRevamp/Squad/Parts/Propulsion/X200-8 } %rescaleFactor = 1 } Strider Out!
  3. I believe this is a VSR issue and appears to be caused by the fuel tank having duplicate entries in VenStockRevemp/Squad/Fueltanks.cfg @PART[fuelTank4-2] { !mesh = DELETE %scale = 1 %rescaleFactor = 1 MODEL { model = VenStockRevamp/Squad/Parts/Propulsion/X200-8 } %rescaleFactor = 1 } I'll go and copy this over at vens. Strider Out!
  4. I'd assume you would have to edit this line in the command.cfg. %CoMOffset = 0, 0.0, 0.2 Also it looks like stayputnik got the same treatment. [Edit] Just testing it now, in theory that should work. I assume Ven has some reason for doing this, for realism I suppose. [Edit2] Yep my Mk1+Flea flies straight as a die now.
  5. A Centre of Mass offset was added to the mk1-2 and mk1 configs, looks like they were added five days ago according to github. Confused me when I started a new career save and my Mk1 was veering off.
  6. Seems to be a problem with the Mk1 Cockpit: Previous version the flag appears upside down. The latest version the whole model/texture appears to be mirrored and the attach node is wrong. Strider Out!
  7. Yeah well maybe I'm overly cautious, but I don't tend to sign up until I have gleaned enough information so I don't just waltz in like an idiot (hopefully) and whether I think I can add something to the community. Started posting some modding bugs to hopefully nail down issues is a case in point and I may start posting a career playthrough and some point (when I'm happy with my setup as least) Strider Out
  8. Probably a compatibility issue, try running without RealChute and see if the problem still persists. Sorry but I think you're getting two conversations crossed. On another note I've discovered that the flag on the Mk 1 cockpit appears to be upside down. Great mod by the way, Kinda wish that Squad would take note on some of the improvements made here (Such as what you've done with Mk1-2 Pod) Cheers, Strider Out
  9. Hello all, been lurking for a while since around 0.23.5-0.24, finally decided to join up. Great game and from what I've seen a great community. Haven't really got far in the game (Terrible Modaholic, so I constantly break it). Anywho see you around. Strider Signing Off
  10. Digging around in the output_Log and I found this: [ModuleManager] Error - Skipping a patch with unbalanced square brackets or a space (replace them with a '?') : +PART[solarPanels5]] I looked into the eletrical.cfg but it's lost on me I'm afraid .
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