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Kunighit

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    Rocketeer

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  1. I've tinkered so much I'm tinkered out lol. Until I install the new FAR that is....
  2. That instability is mainly due to three things I've noticed. Lack of power (TWR), having control surfaces responding to both pitch and roll, and having no control surfaces set for purely AoA tracking. I've fixed all three with the new design. Btw VentZer0, the VZ-38 is one ....... of a plane to fight. Super durable and a great high attitude vertical fighter.
  3. Never seen a seal kamikaze into an orca before.... - - - Updated - - - Well anyways I've learned from my mistakes. Don't make too much plane for the engines you have. Here's a preview of what I've done. It's 2.2 tons lighter and ~twice as agile as my previous efforts.
  4. @tetryds Do I need to wait till my last plane is completely eliminated before I can submit another one? - - - Updated - - - I ran the battle afew time with different starting parameters nigelxw. Your plane whooped mine every time.
  5. Well I knew that was going to happen. Currently finishing up on a new design. GF btw
  6. @VentZer0 Flat spin? I know the Sanka II can go into a controlled lateral flat spin if you apply hard pitch, hard left roll/rudder, or hard right roll/rudder(Great for getting another fighter off you tail btw) But the AI isn't smart enough to use it. :/ What flat spin are you talking about?
  7. I don't underestimate the D-25. In fact I think its a more powerful set up than the other 2 options since you changed its performance value to 80%. My whipped together D-25 tractor is just more agile than my 2x aerosport pusher. It might be the engines aren't balanced or maybe my design isn't that great. I'm kind a kicking myself for making a prop fighter with such a low wing aspect ratio thinking I could use it for the jet bracket. And I do know that's part of my agility issue but nothing less of a complete redesign will fix that. So its staying as is.
  8. I say let them take off parallel to each other then start combat 1min after the last plane leaves the ground. (1 minute RL not KSP lag time)
  9. The general lack of agility of the jet class really makes me sad though... Was this how bad they were in the 1940s?
  10. That sounds terrifying.... - - - Updated - - - I tried that engine out with a 4 ton plane (according to what it says in the SPH, idk how my planes put on 2 more tons when I launch them) and it performs worse than if it had 2 aerosports on it.... What gives? I thought the jet class would have more power. I was kinda designing my Sanka to have its final variant be a tran sonic, jet dog fighter. But it looks like that ain't happening. :/
  11. @tetryds Ok I'll take you up on that resubmit offer. http://kerbalx.com/Kunighit/Sanka-II-V2
  12. Just tried out Procedural parts and B9 Procedural wings. This will be my next submission when my last one gets waxed by some filthy tractor prop.
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