Kunighit
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Everything posted by Kunighit
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That instability is mainly due to three things I've noticed. Lack of power (TWR), having control surfaces responding to both pitch and roll, and having no control surfaces set for purely AoA tracking. I've fixed all three with the new design. Btw VentZer0, the VZ-38 is one ....... of a plane to fight. Super durable and a great high attitude vertical fighter.
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I don't underestimate the D-25. In fact I think its a more powerful set up than the other 2 options since you changed its performance value to 80%. My whipped together D-25 tractor is just more agile than my 2x aerosport pusher. It might be the engines aren't balanced or maybe my design isn't that great. I'm kind a kicking myself for making a prop fighter with such a low wing aspect ratio thinking I could use it for the jet bracket. And I do know that's part of my agility issue but nothing less of a complete redesign will fix that. So its staying as is.
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That sounds terrifying.... - - - Updated - - - I tried that engine out with a 4 ton plane (according to what it says in the SPH, idk how my planes put on 2 more tons when I launch them) and it performs worse than if it had 2 aerosports on it.... What gives? I thought the jet class would have more power. I was kinda designing my Sanka to have its final variant be a tran sonic, jet dog fighter. But it looks like that ain't happening. :/
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After hours of testing I have finished finalizing my mono fighter. It has impressive Roll rate, pitch rate and yaw rate. I have the AI running it at 20 steer factor with no issues (unless it looses an engine). Mass is ~5.7tons Max vertical G lot is ~22G 4G sustained turn. Max flat speed is Mach .6 Armament: 3x BrowningM2 50cal It feels slightly underpowered with the twin Aerosports. It lacks the power and agility of my Radial tractor fighter. Though, it make up for it for it some what with higher top speed due to better aerodynamics and better max speed turn rate. - - - Updated - - - @Darren9 here's my grinding stone. http://kerbalx.com/Kunighit/StarlingR-6B might want to reconfig the Machine guns for the new point system. And then set the steer factor to 20. Good Luck.
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Ok I feel it necessary, for the sake of competition, that I upload an updated version of my target practice mono prop plane. The StarlingR http://kerbalx.com/Kunighit/StarlingR-6B. I built this plane to perform well at the pervious 50.5% thrust limit. Now that the Radial engine limit is set to 80% this thing is a beast in the hands of the AI. I have the steering limit kind a low, but it can still pull sustained 8G turns. I sure if can do more if tweaked a bit. Please use this plane to test and improve your own fighter designs.