Jump to content

Zixor

Members
  • Posts

    39
  • Joined

  • Last visited

Everything posted by Zixor

  1. A few questions for you, Creative: Is there a deadline for submissions? Just to be clear, must all turrets have 0 range of motion? Can you pin down a version of BD armory you will be using (currently v0.9.9.1)? Legacy targeting on/off? I may want to slave one of my planes to track its wingman's target, but I belive this can only be setup when both planes are in-flight. Can I give you instructions to set this up? (I know there is some kind of data link utility in BD that does something like this, not sure exactly how it works, will test later.)
  2. RuBisCO, if there is one thing to learn from the last tournament, it is that tiny planes are OP.
  3. These are where I staged the match and my previous test video. Ice Caps: Lat = 97, Lon = whatever (Don't use Lat = 90, this will destroy the vehicle. ¯\_(ツ)_/¯) Desert, near the coast: Lat = 0, Lon = 250
  4. I just record round 31, uploading the video now. -------------------------------------------------------------------------------------- I actually had to film this round twice; I screwed up the recording process and lost the footage the first time. The first, non-canonical, match came down to a 2-win-all sudden-death. Little Buster fired off a hail-mary missile volley whilst tumbling through the air with both tail fins and rudders shot off to win the match. Here is the footage of the second take of this match. F-9 Hummingbird wins 3-2. It took rounds 1, 4, and 5. *When the Little Busters nose is destroyed and the canards mysteriously remain attached, this is because they were attached to the cockpit and shifted forward with the offset tool.*
  5. Does that F-117 fly like the real thing? That is to say, is it horribly aerodynamicaly unstable like the real thing?
  6. I've been working on an entry for this challenge, I'll probably finish and post an album of it this weekend. I'm thinking it will be a network of kill-sats, each armed with laser turrets and radars. Here's a preview from some target practice I ran:
  7. Illectro, Sure, I'd submit a plane for this. What kind of weapons restrictions are you considering using, and would you be running FAR?
  8. Have the laser turrets been horribly nerfed recently? Those seem like the better option (no recoil, no projectile lag, infinite ammo, very precise).
  9. I'm a bit surprised Little Buster only won 1/5 rounds. In my testing had been more like 40% win rate, mostly just based on who fails to dodge a missile. On the bright side, I bet the Little Buster, Hummingbird, and Golden Hawk would tear up the competition Scott Manley was considering putting on (depending on what rules he uses).
  10. Ihtiot, page 27 of this thread has a post by Alphasus with info on the latest tournament hosted by him. That tournament is nearly over now, but there may be a new tournament hosted after this one is wraped up.
  11. I say any future competitions should just use FAR instead of instituting arbitrary rules about wing clipping. It would avoid nitpicking over what precise amount of wing area can overlap. FAR would also give more depth to the design process in my opinion. The only downside is that FAR is more taxing on the CPU, but I think a decent computer should be able to handle 1v1 matches with no issue.
  12. The way I did it was to edit a turret in a craft's save file. For example: save a craft in you SPH that consists of just a probe and a .50cal turret find the craft's save file in your SPH folder and open it in notepad use ctrl+f to find "minpitch" you should see that the save file holds not just the current value of minpitch, but also the limits of the minpitch slider. set the limits for minpitch to 0 to -4 (it does not matter what you set the actual current minpitch value to) repeat step 5 for yaw and maxpitch (use 0 to 4 degrees) load the craft you just edited into the SPH and save this modified turret as a subassembly. all angular range sliders should now let you use incraments of 1 degree This hack should stick even when you give the craft file to someone else.
  13. So there will be a re-match between my Little Buster and her rival, the F-9 Hummingbird. This ought to be interesting.
  14. 4 degrees of total pitch X 4 degrees yaw = too strong. A Little Buster with twin vulcan turrets is reliably taking down its opponent with a single pass.
  15. I was using Legacy Aiming, with all turrets set to have -1 degree min pitch, 2 degrees max pitch, and 2 degrees yaw. Perhaps another degree to both min pitch and to yaw would do the trick. These planes are both using just a single 20mm vulcan cannon, so twin vulcan planes would be significantly deadlier.
  16. Here is the footage of my test matches. I think this should make gun fights more interesting in future tourneys. Credit to Rdivine and Slam_Jones for the plane designs.
  17. I'll post a link to my range-limited turret test when I'm home from work in a little bit. I've hacked together a scaled-up 30mm version of the vulcan turret that weights more and has the same ballistic properties as a GAU-8. I figure having it as an alternative to the vulcan should keep things interesting. We could make this 30mm Super Vulcan a special addition to the mod pack for the next tourny. - - - Updated - - - Is that just an IVA effect? If so then yes, I support this mod.
  18. I've run some tests with vulcan turrets set to limited range (1 to 2 degrees in each axis). Cannon fire has become noticeably more effective; dogfights tend to last about 4 minutes or so until a wing or engine is shot off. I think the best way to incorporate this into a future competition would be to allow turrets to have a total of 3 to 5 degrees of range that they can distribute between the three axis BD armory lets you tweak (for example, 2 degrees of positive pitch + 1 degree of negative pitch + 2 degrees of yaw = 5 degrees total). I'll try to record some of my test matches tomorrow.
  19. I'll run some simulation matches later today when I'm free. By the way Alph, any chance of having some matches set up on th eice caps or desert or something just to mix it up?
  20. I like the way you think. My theory on missile effectivness is that positioning and relative velocities of the aircrafts makes a huge difference.
  21. Presenting my submission, formerly Provisional Unit 5​, now known only as the Little Buster. Download: http://kerbalx.com/Zixor/Little-Buster.craft Load-out: AIM-120 x 4 (16 points) chaff x 3 (6 points) flares x 5 (15 points) ammo x 2 (8 points) Vulcan hidden x 2 (14 points) = 59 points She's a pugnacious interceptor who enjoys supersonic flybys on the beach, the smell of Unsymmetrical Dimethylhydrazine, and the monotone hum of a radar-lock.
  22. My submission will be incoming later today. Provisional unit 5: Air Bud III (placeholder name, will be replaced) is coming for ya!
×
×
  • Create New...