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Flin

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  1. Hi, I've got the same problem. I'm running the demo (1.0.0.0) on a Macbook air (13-inch, Mid 2012). In the start game sub-menu none of the options do anything; only the back button works. Here's the log: Kerbal Space Program - 1.0.0.0 (OSXPlayer) Demo OS: Mac OS X 10.10.4 CPU: Intel® Core i5-3427U CPU @ 1.80GHz (4) RAM: 8192 GPU: Intel HD Graphics 4000 OpenGL Engine (1024MB) SM: 30 (OpenGL 2.1 [2.1 INTEL-10.6.31]) RT Formats: ARGB32, Depth, ARGBHalf, RGB565, ARGB4444, ARGB1555, Default, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Log started: Sat, Aug 08, 2015 22:32:35 [LOG 22:32:36.045] PhysicsGlobals: Loading database [LOG 22:32:36.066] Demo version [LOG 22:32:36.067] AssemblyLoader: Loading assemblies [LOG 22:32:36.096] VesselModules: Found 1 VesselModule types [LOG 22:32:36.097] Skipping addon loading [LOG 22:32:36.390] GameDatabase: Assets loaded in 0.338s [LOG 22:32:36.392] PartLoader: Loading part database [LOG 22:32:36.421] Loading Systems: Elapsed time is 0.370786s [LOG 22:32:37.176] The SpaceNavigator driver is a Windows-Only feature at the moment. [ERR 22:32:37.882] Agent: Cannot find logo at url '' [ERR 22:32:37.882] Agent: Cannot find logo scaled at url '' [LOG 22:32:37.882] AgentList: 1 agents parsed and loaded. [LOG 22:32:38.402] [CelestialBody]: Kerbin's solar day length is 1d, 0h, 0m long. sidereal day length is 5h, 59m, 59s long [WRN 22:32:38.439] HighlightingSystem : Framebuffer depth data is not available and can't be used to occlude highlighting. Highlighting occluders enabled. [WRN 22:32:38.531] [HighLogic]: =========================== Scene Change : From LOADING to MAINMENU ===================== [EXC 22:32:47.220] DirectoryNotFoundException: Directory '/Applications/saves/training' not found. System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) System.IO.Directory.GetFiles (System.String path, System.String searchPattern) System.IO.DirectoryInfo.GetFiles (System.String searchPattern) System.IO.DirectoryInfo.GetFiles () (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles () MainMenu.StartSFSLoad (System.String folderPath, System.String windowTitle, UnityEngine.Texture iconTexture) MainMenu.StartTraining () TextButton3D+<OnMouseTap>c__IteratorB4.MoveNext () Any help would be much appreciated. Thanks, Flin
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