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Rare White Ape

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    Bottle Rocketeer
  1. When I first started experimenting with KSP (I'm no kid at 33, BTW) I jumped into sandbox mode, then promptly pulled that 'woah' face you make when you go to a bar with a huge beer selection and the bartender asks what you want. I then decided that science mode was for me, to learn about how everything works. Then that got boring really quickly and I chose to consult YouTube masters like Scott Manley for tips instead. As an adult with a fairly good grasp of advanced technical concepts like orbital mechanics (and whatever else one must deal with in their chosen profession or their other interests outside work and KSP) it's sometimes hard to fathom just how much kids can learn in a relatively short period of time. We have to keep reminding ourselves that kid brains are massively fertile learning sponges, and they soak it all up without you even realising it. Take a ten-year-old for instance. They can read and write better than a lot of adults I know, so they speak the language, plus they're learning about mathematics, history, science, social skills, sports, politics, and society in general, plus more, all at the same time. Imagine cramming the same quantity of info into your head, and retaining a large fraction of it, over a ten year period on top of what you already know. You'd go bonkers.
  2. No, honestly there's a lot of new info here for me to absorb so it flew right past me. So, what I'm now learning is: - A science experiment and its data are two separate properties of the same thing - You can add data from the science experiment to the lab for processing - You can then take that science experiment back out of the lab and turn it in - The lab will still process the data that you added Do I have this correct?
  3. That last bit there I guess is the trade-off. On average, how much extra science points will a lab net you if you process it? Let's say a surface sample is worth 120 on its own, but after processing, how much is it worth? 150? 180? 200?
  4. Ouch. I think my scientists and my tourists are going to have to spend many, many more months up there until the mission is complete.
  5. Thanks guys. Today I tried the KSP 64K mod on a new install, as I was looking for something a little different. I like it a lot, mainly because I think it's far too easy (and quick) to get into orbit from Kerbin. I might start a new career with this when 1.1 comes out. Hmmm…
  6. It's a good idea to use the Kerbal Alarm Clock mod, this allows you to run multiple long-duration missions while you do smaller stuff in the mean time. Currently I have two interplanetary (300+ day) missions on the go and I set the alarm to tell me when a maneuver or transfer window is approaching, as well as a few month-long Kerbin-Mun-Minmus things going on. If it takes five days to fly to Minmus, I can do a bunch of LKO contracts while I wait.
  7. Hi all, I want to know if I can chose which science data I take from a pod and place in another. For example, I have a station orbiting Minmus which has a Hitchhiker storage container with 0 crew and a Mobile Processing Lab with 2 scientists on board who are currently working through some 475 pts of data. Docked to my station is a small space craft which has just returned from Minmus loaded with more science data. Some of the data on my lander can be processed by the scientists to yield even more science, but some cannot, and I wish to take this un-processable data back home to Kerbin aboard the lander. The trouble is, right now the processing lab is nearly full of data that it is already processing. As far as I can tell, I can take all of the data (some 25 items) from my lander and place it in the Hitchhiker, then take my lander + crew home empty of data. But I want to know if I can take home the un-processable data while leaving behind the valuable processable data, so that it can be moved into the MPL at a later date once the current data processing frees up some room. Do you know what I mean? Any help is greatly appreciated
  8. My name is Mick, I come from GMT+10, about 28 degrees below the equator (Gold Coast, Australia for those playing at home). I'm 33 years old, into motorcycles, Lego, movies, and I'm addicted to KSP. Short-time lurker, first-time poster. I've been playing KSP for a few months, so I do know how to get into orbit and dock and encounter planets and stuff. And as of this month, finally got out of sandbox and started a career mode save file. I can't begin to tell you how much more involving the game now feels when you put some sort of reason behind your insane rocketry deathtraps! One thing I've started to like doing is getting the mission complete with as little resource use and space junk as possible. Last week I did a contract that asked for a simple robotic satellite to get into a specific orbit around Kerbin. I used every ounce of rocket fuel in my little launch vehicle to get it *just* sub orbital, then used RCS thrusters to push the teeny-tiny spacecraft out to its target altitude. So much fun. I think the best thing about this game is the blank canvas that KSP gives us to perform our own journeys of self discovery. It holds your hand only a little bit, the rest is up to you to research. And I don't mean game guides here, I mean real rocket science. And watching Scott Manley videos. Squad has done a great thing here. See you in orbit.
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