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KSP2 Release Notes
Everything posted by Freeshooter
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
Still one problem though. The Abrams turret and M102 Howitzer's mouse aim is still messed up. The Abrams pitches the entire turret the opposite way to the target indicator and the Howitzer does the same thing except it also rolls the barrel instead of yawing it. The .50 cal turret and Vulcan turret both stay in a static activated position when toggled both ways and do not do anything. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
Well I finally decided to have a go at looking through the Log I'm having an Null Reference Exception for the Chaff Pod. Here is the exception: PartLoader: Compiling Part 'BDArmory/Parts/cmDropper/chaffDispenser/bahaChaffPod' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at PartLoader.ReplaceTextures (UnityEngine.GameObject model, System.Collections.Generic.List`1 textureNames, System.Collections.Generic.List`1 newTextures) [0x00000] in <filename unknown>:0 at PartLoader.CompileModel (.UrlConfig cfg, .ConfigNode partCfg, Single scaleFactor, .AvailablePart partInfo) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 I'm not entirely sure what the cause is and I don't see why it should be happening at all. This is a fresh install with only BDarmory installed. (well it has to do with a texture exception. Deleting the chaff's texture and renaming the CM's texture to "texture" solved the freezing issue) -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
I believe this is the correct log.https://www.dropbox.com/s/upi1yz5qcvfuyh6/KSP.log?dl=0 -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
Hm... I reported this bug I'm having with BDarmory awhile back and still haven't found an adequate fix for it. I've tried a fresh install, downloading ActiveTextureManagement, and looked at numerous possible fixes but I haven't been able to solve the problem. The problem is this, while starting up the game and the whole loading screen once it reaches BDarmory/cmDropper/chaffDispenser/bahaChaffPod it stops loading. The game doesn't crash and it says its running but it refuses to load past that part, I've even let it sit there for an hour to no effect. The only work around I could find was to simply remove that part but that's not the whole problem. Once I enter the game all of the turrets excluding the Goalkeeper, Oerlikon, and thr new missile turrets are bugged. Some like the Abrams and Howitzer are missing textures and all of the broken turrets seem to aim at the reverse of the direction the mouse points in when activated even clipping through themselves like they don't have restraints. I've tried it with my mods, just with BDarmory, again just BDamory with a fresh install of KSP and BDarmory. I haven't found a fix yet so I'm hoping someone can help me diagnose the issue. Thanks in advance -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
I have a similar issue though the ingame bugs are different. I've tried fresh installs of KSP and re-downloaded BDarmory at least a dozen times and the problem persists even though no one else seems to have this issue. I've tried everything to resolve the problem but I'm left stumped as to why it persists... is it just my computer? It uses Windows though not Mac OSX. By Ingame bugs I mean I don't have the camera problem but just like zsach22's problem its not resolved after trying everything possible. For me most of the turrets seem to want to aim in the opposite direction of my crosshair and ignore any aim restrictions (clipping through its self and the model being static, barrels not pitching but the entire turret instead etc.) and the game will freeze upon loading the chaff dispenser. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
I literally copied the game off of my brothers computer to see if his would work on my computer, it did not. The exact same problem continued maybe its just my computer. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
I'm pretty sure I've downloaded the correct BDarmory files but how would I find and delete these residual files? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
Just tested it with a fresh install of KSP and BDarmory. I couldn't get the game to load with the chaff dispenser so I had to delete the part file for it. All of the turrets except for the Oerlikon are broken, the mouse tracking seems to be bugged. They do the reverse of where my mouse is and can move in all three axis 360 degrees and don't fire. The .50 cal and Vulcan turrets are just static and their names take up a slot in the BDarmory Weapon section but instead of showing a name its just blank (though I can still select them by clicking the empty space). The m1 abrams turret and 105mm howitzer are missing textures still (fixed it by renaming the texture images). I'm going to test it on my brother's computer to see if the same thing will happen. - - - Updated - - - Tested it on my brothers computer and it works just fine on his. I honestly have to say this is the weirdest problem I've ever encountered while using mods. I don't know what could be causing the problem. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
Already did that but I'll try again just to make sure. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
-AdjustableLandingGear -BDyanamics -CrossFeedEnabler -DestructionEffects -Firespitter (If I remember correctly this is here for the KAX mod it doesn't include any parts.) -KAX -KerbalFoundries -KerbalJointReinforcement -HyperEdit -KineTechAnimation (can't remember what this is for its been so long) -SXT (literally only have this for two parts I deleted the rest I didn't need. I installed it after the problem started) -TweakScale -PartWelder -VanguardParachuteSystem P.S. I tried starting up the game with only the Squad folder and BDarmory, the problem still didn't go away so I doubt its a mod conflict. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
I already tried that, the problem persists. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
Yeah I double checked none of the turrets are working for me. The .50 cal and Vulcan turrets are static, the howitzer won't fire and points to the opposite of where I do, and the m1 Abrams turret just spins in the pitch axis when I toggle it on. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
Forgot to mention I'm using 32 bit because I know how weird 64 bit can be -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
Is it just me or is anyone else having problems with this mod? I love this mod but unfortunately I cannot get KSP to load with the chaff dispenser or it will freeze. Also the turrets aren't functioning properly when I toggle them they just sit there doing nothing with a random bomb reticle on the runway no matter where I point the vehicle. Has anyone encountered this too? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Freeshooter replied to BahamutoD's topic in KSP1 Mod Development
I decided I would play Kerbal Space Program and I saw the update for BD Armory so I downloaded it. Now whenever I try to load the game it freezes while loading the chaff dispenser and I have to force the game closed. I went in the files and removed the chaff dispenser so I can play the game but when I use the howitzer, abram's cannon, and flare the dispenser they are missing textures. Also the .50 cal turret is bugged out and won't work. P.S. im using the 32 bit version.