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DEATH92a

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Everything posted by DEATH92a

  1. A bit more on my issue. The way I start a dogfight is I pull an aircraft off the side of the runway and set up the flight computer for standby mode with guard mode on and set to team A. I then load the aircraft I'll be flying, and when I'm ready I'll switch my team to B, beginning the engagement. I've found that if I switch my team within 1 Kilometer of the other plane, the AI only uses cannons. If I switch my team outside of 1 Kilometer, the AI behaves normally.
  2. Yes, they all have some sort of scanning/locking radome, whether it be inline or nose cone. I tried switching back and forth to make sure both aircraft were fully functional, and while I was flying them they always worked fine.
  3. First post in this thread, so firstly outstanding job on this amazing mod that pretty much turns KSP into a new game. That being said, I have one issue I just can't figure out, and that I can't find a solution to online. When I set other aircraft up with the flight computer in guard mode to dogfight, they absolutely refuse to fire missiles at me. They'll assume their cannon is their only weapon. Even when I build an aircraft without a cannon, they follow closely behind me as if they had one, even though they have all the equipment necessary to to lock and fire missiles at me (I've tried switching back and forth to see if there was a design issue, but every time I could fire missiles just fine.) I'm using version 9.9.1, and all default setting on the flight computer when I activate it. I've played around with guard mode visual distances and fire intervals, and that hasn't done anything for me. I'm hoping I'm just slightly retarded and have a box checked somewhere I shouldn't.
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