A user by the name of OHara recently commented on the bugtracker with a temporary solution in the form of a module manager patch. He wrote:
"We can avoid this problem with a Module Manager patch
@PART[*]:HAS[#PhysicsSignificance[1],#attachRules[*,*,1,*,*]] {
@PhysicsSignificance = 0
}
On four parts that could become root parts (FL-A5 adapter, cubic strut, octagonal strut, and BZ-52 radial attachment) but which got special treatment, this removes the special treatment.
'PhysicsSignificance' seems backwards as a name; when it is set to 1 for a part, KSP lumps that part's mass into the parent part, and doesn't simulate physics for the PhysicsSignificance=1 part. For thermometers, that means new players don't need to worry about balancing the mass of every thermometer, which is nice for a game. But I would have expected the structural pieces have their own mass."
I used Notepad++ , copied and pasted the bold text into a new file and saved as a .cfg, then placed it into my gamedata folder. Worked like a charm!
After deleting all mods and doing a full stock reinstall of the game I have determined that the bug is from the actual games(most likely a robotics part) NOT from mods. I will move my issue to the appropriate thread.