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frostyfen77
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Everything posted by frostyfen77
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still freezing up on loading at "MX2_Reactor, even after uninstalling 4.1.0 completly and going to 5.0.0 mk2 KSPI integration. I didnt need to put power.cfg after mk2expansion since you put it before it, but I still had to do the NFE check for the conversion module/fissionreactor to get running, it seams I'm the only one having this problem though... so I guess ill just have to live with it x.x
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so... am i really the only one having this problem? cause i can only get the game working with this mod when i use my own fix :x EDIT: and also the problem doesnt lie with MK2 expansions NFE.cfg patch finding the mk2 KSPI files, the problem is the NFE.cfg patch modifys the origional m2x_Reactor before MK2_KSPI's power.cfg has a chance to get to it and do what it needs to do
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i have: KSP interstellar extended 1.4.10 Near Future Electical 0.5.3 MK2 expansion 1.5.1 MK2 KSPI integration 4.1.0_main_sequence_neofelis_nebulosa Module Manager 2.6.8 all of this having been JUST downloaded and installed at the time of this post straight from CKAN also did a clean KSP install befor i downloaded all that, and their dependencies it still hangs up when it reaches the reactors, specifically it stops at "M2X_Reactor_Antimatter"
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Thad a poblem loading this mod, specifically, the Mk2 reactors freezing up the module manager, and after a few days i figured out the problem, when you have near future electrical, Mk2 expanded has a patch to remove the conversion module and replace it with a "fissionreactor" module so the power patch in Mk2_KSPI Integration froze up the module manager when trying to get rid of the conversion module because there wasn't one. I fixed it myself by replacing, on all parts, "!MODULE[ModuleResourceConverter]{}" with the two lines "!MODULE[ModuleResourceConverter]:NEEDS[!NearFutureElectrical]{}" to apply when near future electical is NOT present and "!MODULE[FissionReactor]:NEEDS[NearFutureElectrical]{}" for when it is present. I also had to add ":AFTER[Mk2Expansion]" because this patch would, for some reason, get applied before mk2_Expansions near future electrical patch and that would cause a similar problem, so this patch needs to go after MK2_expansion loads all its patches. Hope this helps!