KSP: 1.0.4 Windows 32bit game, from Steam, on 64bit OS Problem: A ship that performs fine in any other circumstance explodes either when you start to warp, or if not then when you leave warp Mods installed: Kerbal Engineer Redux MechJeb Kerbal Alarm Clock Planetshine Reproduction steps: Launch the below craft, then enter either physical or non-physical time warp. The ship will explode. It initially looked like the ship snapped around the probe-core, but that's now re-enforced. Sometimes rather than snapping/exploding the ship's orbit starts to change as though under accelleration, but the ship's speed remains the same, and no fuel is used. Ship: Asteroid Catcher Log: Output_log.txt