MartinKS
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Posts posted by MartinKS
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MartinKS, sorry bout the long delay in response (busy weekend) are you still having this issue? Generally it can be related to an install issue, (or possibly an out of memory error, from one having to many mods installed) If you are still having an issue, a screenshot of your GameData folder willl help.
Don't worry about it, I'm in no rush. Below is my gamedata folder - though I've removed your folder for now to get the game to load:
Don't think it should be out of memory, but I'm using the steam version of the game, so it's only 32 bit!
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MartinKS, can you provide a copy of your KSP.log file (found in the main folder) or the output_log (found in the KSPData Folder), when you encounter this? Im not able to reproduce it, but ill look it over to see what going on. May be an install issue on your side or a mod conflict, (which shouldnt be the case) but i need more info
Hi rabidninjawombat my log file is on my dropbox here: https://www.dropbox.com/s/ypws9apuu44cgbs/KSP.log?dl=1
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I'm having a bit of a problem actually loading this mod once I've installed it, I can't see a similar problem here, so I'm wondering what I've done wrong.
It always seems to hang while loading "NetherdyneAerospace/CivilianManagement/Parts/Biospherebases/parkbiodomebaseroc" sorry the rest is cut off:
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Looks like there is a fix for it, funny that this is the first ship out of 15-20 iterations where the problem seems to occur. I'll mess around with different things to attach the claw to and see if that fixes it.
As you rightly point out, the mod you've linked to only partially fixes the problem, so I may need to forget that mission for now.
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KSP: 1.0.4 Windows 32bit game, from Steam, on 64bit OS
Problem: A ship that performs fine in any other circumstance explodes either when you start to warp, or if not then when you leave warp
Mods installed:
Kerbal Engineer Redux
MechJeb
Kerbal Alarm Clock
Planetshine
Reproduction steps:
Launch the below craft, then enter either physical or non-physical time warp. The ship will explode.
It initially looked like the ship snapped around the probe-core, but that's now re-enforced. Sometimes rather than snapping/exploding the ship's orbit starts to change as though under accelleration, but the ship's speed remains the same, and no fuel is used.
Ship:
Log:
[1.0.4]Civilian Population 1.7.5.1 (Update to 1.0.5 in Progress)
in KSP1 Mod Releases
Posted
You're right, I uninstalled it - while I was running the game though I took a peak at task manager - looks like you're right about it being out of memory, it's up at 2GB (which I think is the limit for a 32 bit game?)