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MartinKS

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Posts posted by MartinKS

  1. MartinKS, sorry bout the long delay in response (busy weekend) are you still having this issue? Generally it can be related to an install issue, (or possibly an out of memory error, from one having to many mods installed) If you are still having an issue, a screenshot of your GameData folder willl help.

    Don't worry about it, I'm in no rush. Below is my gamedata folder - though I've removed your folder for now to get the game to load:

    folder.JPG?dl=1

    Don't think it should be out of memory, but I'm using the steam version of the game, so it's only 32 bit!

  2. MartinKS, can you provide a copy of your KSP.log file (found in the main folder) or the output_log (found in the KSPData Folder), when you encounter this? Im not able to reproduce it, but ill look it over to see what going on. May be an install issue on your side or a mod conflict, (which shouldnt be the case) but i need more info :)

    Hi rabidninjawombat my log file is on my dropbox here: https://www.dropbox.com/s/ypws9apuu44cgbs/KSP.log?dl=1

  3. KSP: 1.0.4 Windows 32bit game, from Steam, on 64bit OS

    Problem: A ship that performs fine in any other circumstance explodes either when you start to warp, or if not then when you leave warp

    Mods installed:

    Kerbal Engineer Redux

    MechJeb

    Kerbal Alarm Clock

    Planetshine

    Reproduction steps:

    Launch the below craft, then enter either physical or non-physical time warp. The ship will explode.

    It initially looked like the ship snapped around the probe-core, but that's now re-enforced. Sometimes rather than snapping/exploding the ship's orbit starts to change as though under accelleration, but the ship's speed remains the same, and no fuel is used.

    Ship:

    Asteroid Catcher

    Log:

    Output_log.txt

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