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globalenemy

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Everything posted by globalenemy

  1. used some time to look at how experiments by mods are deployed into the game. I think I have a better idea of how getting this list. Or in better words, how to work this list out myself. The Idea I first had seems pretty stupid now, looking back at it, knowing how it works. ^^ There is one thing I don't quite understand, and that is the biomemask. I've found an explanation on situationmask and biomemask in the forums back from 2013. But it doesn't really say how the biomemask actually works. Since this mod relies on it, I really hope you can explain to me how it works. Please help me out!
  2. Heya, I'm looking to get a complete list of all experiments available in KSP including mods. Tryed searching the internet, but I could only find lists without mods. I thought of making some sort of a science compendium software. I'm not very happy with going through the list ingame, because of the game's performance. plus, I really need a different look at it. I'm just not that happy with the lists and filters this mod provides. I got really happy when I found this mod, but after using it quite some time now, I really need something better. could it be possible to log a complete list of all experiments with this mod into a text file? I have done some things with the UnityEngine, but modding KSP is a complete mystery to me. And I don't really have the leisure to get into it head first. So if it is, I would be happy if someone could atleast just point the way, to where I have to change things in this mod to get what i want. I don't think I should have much problems in finding out what exactly that is, what I need to do, but understanding what someone else programmed is pretty hard for me. I don't know how KSP is done. I don't know how mods are done. But I know some things about how to do stuff with the UnityEngine.
  3. Greetings, I have a vessel with the (OPT Space Plane Parts) "j_4m_lab" part attached to it. It was working when I launched it into orbit yesterday. But, after loading into my savegame today, everytime when I try to do a rightclick on the part nothing would happen. I also can't rightclick any other parts of the Vessel after rightclicking the lab. Furthermore I did put 4 Kerbals into this part, wich were also showing up just fine after the launch. After loading the save today, they were gone too (No IVA cams on the bottom right). Is there something I can do to save my kerbals, my science, MY SHIP? (I tried loading an earlier quicksave, no luck) EDIT: Problem solved. Reason: Module Manager configs
  4. Hello, I've used your mod for the first time today and I encountered a serious issue with the lab module: It can't be entered. I can not transfer Kerbals into the module (I can't select the module while in transfer mode) neither can I enter the module through the hatch while in EVA (It keeps saying that the module is full).
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