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soswow

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  1. I was really considering just quit playing, but now when I see that people see it as a normal (and still playing) I might give it a second change and try to fix it. So, here end of my Player.log: activating stage 3 - current stage: 4 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [00:05:28]: Separation of stage 4 confirmed (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [stackDecoupler]: Activated (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Game Paused! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [HighLogic]: =========================== Scene Change : From FLIGHT to FLIGHT ===================== (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [PlanetariumCamera]: Focus: Kerbin (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 19.539150 ms KSP(70151,0xa07fd1d4) malloc: *** mach_vm_map(size=4194304) failed (error code=3) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug Receiving unhandled NULL exception Obtained 28 stack frames. #0 0x00000001395e3d in array_push_back #1 0x00000001396651 in mono_add_process_object #2 0x0000000139628b in mono_unity_liveness_calculation_from_statics #3 0x000000002ea948 in GarbageCollectSharedAssets(bool) #4 0x0000000030b902 in CleanupAfterLoad() #5 0x000000002efe45 in LevelLoading::LoadLevel(int, std::string const&, AwakeFromLoadQueue&) #6 0x000000002efad7 in PlayerLoadLevelFromThread(int, std::string const&, AwakeFromLoadQueue&) #7 0x000000002f4c91 in PreloadLevelOperation::IntegrateMainThread() #8 0x000000002f3cdb in PreloadManager::UpdatePreloadingSingleStep(bool) #9 0x000000002f4308 in PreloadManager::WaitForAllAsyncOperationsToComplete() #10 0x000000002f1e14 in PlayerLoop(bool, bool, IHookEvent*) #11 0x0000000065e65c in -[PlayerAppDelegate UpdatePlayer] #12 0x0000009651376f in __NSFireTimer #13 0x00000090e1c006 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ #14 0x00000090e1bab4 in __CFRunLoopDoTimer #15 0x00000090e9754f in __CFRunLoopDoTimers #16 0x00000090dd3531 in __CFRunLoopRun #17 0x00000090dd2aa6 in CFRunLoopRunSpecific #18 0x00000090dd290b in CFRunLoopRunInMode #19 0x0000009bef78f8 in RunCurrentEventLoopInMode #20 0x0000009bef7503 in ReceiveNextEventCommon #21 0x0000009bef742c in _BlockUntilNextEventMatchingListInModeWithFilter #22 0x0000009131ab41 in _DPSNextEvent #23 0x0000009131a1e5 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] #24 0x0000009130eb9c in -[NSApplication run] #25 0x00000091283fa0 in NSApplicationMain #26 0x0000000065e3ab in PlayerMain(int, char const**) #27 0x00000000003095 in start Stacktrace: Native stacktrace: 0 libsystem_kernel.dylib 0x938fe69a __pthread_kill + 10 1 libsystem_c.dylib 0x9bcf6dee abort + 156 2 KSP 0x0034a822 _Z12HandleSignaliP9__siginfoPv + 34 3 libmono.0.dylib 0x0139481a mono_chain_signal + 76 4 libmono.0.dylib 0x012deae2 mono_sigsegv_signal_handler + 234 5 libsystem_platform.dylib 0x9a4e803b _sigtramp + 43 6 ??? 0xffffffff 0x0 + 4294967295 7 libmono.0.dylib 0x01396651 mono_add_process_object + 115 8 libmono.0.dylib 0x0139628b mono_unity_liveness_calculation_from_statics + 516 9 KSP 0x002ea948 _Z26GarbageCollectSharedAssetsb + 3128 10 KSP 0x0030b902 _Z16CleanupAfterLoadv + 18 11 KSP 0x002efe45 _ZN12LevelLoading9LoadLevelEiRKSsR18AwakeFromLoadQueue + 869 12 KSP 0x002efad7 _Z25PlayerLoadLevelFromThreadiRKSsR18AwakeFromLoadQueue + 39 13 KSP 0x002f4c91 _ZN21PreloadLevelOperation19IntegrateMainThreadEv + 65 14 KSP 0x002f3cdb _ZN14PreloadManager26UpdatePreloadingSingleStepEb + 299 15 KSP 0x002f4308 _ZN14PreloadManager35WaitForAllAsyncOperationsToCompleteEv + 136 16 KSP 0x002f1e14 _Z10PlayerLoopbbP10IHookEvent + 708 17 KSP 0x0065e65c -[PlayerAppDelegate UpdatePlayer] + 252 18 Foundation 0x9651376f __NSFireTimer + 119 19 CoreFoundation 0x90e1c006 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22 20 CoreFoundation 0x90e1bab4 __CFRunLoopDoTimer + 1316 21 CoreFoundation 0x90e9754f __CFRunLoopDoTimers + 351 22 CoreFoundation 0x90dd3531 __CFRunLoopRun + 2081 23 CoreFoundation 0x90dd2aa6 CFRunLoopRunSpecific + 390 24 CoreFoundation 0x90dd290b CFRunLoopRunInMode + 123 25 HIToolbox 0x9bef78f8 RunCurrentEventLoopInMode + 262 26 HIToolbox 0x9bef7503 ReceiveNextEventCommon + 192 27 HIToolbox 0x9bef742c _BlockUntilNextEventMatchingListInModeWithFilter + 99 28 AppKit 0x9131ab41 _DPSNextEvent + 742 29 AppKit 0x9131a1e5 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 350 30 AppKit 0x9130eb9c -[NSApplication run] + 907 31 AppKit 0x91283fa0 NSApplicationMain + 2082 32 KSP 0x0065e3ab _Z10PlayerMainiPPKc + 731 33 KSP 0x00003095 start + 53 Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= KSP(70151,0xa07fd1d4) malloc: *** error for object 0xebb51000: Can't deallocate_pages region KSP(70151,0xa07fd1d4) malloc: *** set a breakpoint in malloc_error_break to debug KSP(70151,0xa07fd1d4) malloc: *** error for object 0xe8b87000: Can't deallocate_pages region KSP(70151,0xa07fd1d4) malloc: *** set a breakpoint in malloc_error_break to debug KSP(70151,0xa07fd1d4) malloc: *** error for object 0x1bc99000: Can't deallocate_pages region KSP(70151,0xa07fd1d4) malloc: *** set a breakpoint in malloc_error_break to debug ipcserver restart: expected: 104, got: 0 KSP(70151,0xa07fd1d4) malloc: *** error for object 0xefcd1000: Can't deallocate_pages region KSP(70151,0xa07fd1d4) malloc: *** set a breakpoint in malloc_error_break to debug KSP(70151,0xa07fd1d4) malloc: *** error for object 0xf2b68000: Can't deallocate_pages region KSP(70151,0xa07fd1d4) malloc: *** set a breakpoint in malloc_error_break to debug As you can see from last normal entries I've been switching view from ongoing flight to start of the flight. Here is the full log: https://www.dropbox.com/s/hvtr3vkrbztew1n/Player_11.10.2015_morning_1.log?dl=0 - - - Updated - - - Ok, Here is another one. This time Reason is completely obvious: KSP(70374,0xb0b49000) malloc: *** mach_vm_map(size=1085440) failed (error code=3)*** error: can't allocate region *** set a breakpoint in malloc_error_break to debug DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 1068072B with 16 alignment. MemoryLabel: FMODSample Allocation happend at: Line:122 in Memory overview My system is: Model Name: MacBook Pro Model Identifier: MacBookPro11,3 Processor Name: Intel Core i7 Processor Speed: 2.3 GHz Number of Processors: 1 Total Number of Cores: 4 L2 Cache (per Core): 256 KB L3 Cache: 6 MB Memory: 16 GB With two video options: Chipset Model: Intel Iris Pro Type: GPU Bus: Built-In VRAM (Dynamic, Max): 1536 MB Vendor: Intel (0x8086) and Chipset Model: NVIDIA GeForce GT 750M Type: GPU Bus: PCIe PCIe Lane Width: x8 VRAM (Total): 2048 MB Vendor: NVIDIA (0x10de) Full log file: https://www.dropbox.com/s/ewcot3d3mmpycjj/Player_11.10.2015_morning_2.log?dl=0
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