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scottbot95

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  1. I'm trying to revive TTNeverUnload so I can have a fleet of comm sats that will automatically adjust themselves if they drift too far away from each other. Does anyone know how the Vessel.Load() and Vessel.Unload() functions work? IE if I call Vessel.Load() will it now be permaloaded until I call Vessel.Unload()? Or will it even do anything from a plugin?
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