

samsunix
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Thank you for your help! Appreciated! I got it up and running now
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Hello and sorry if I post this in wrong place. I'am working with kOS script to get my shuttle to orbit but I have couple of problems. First problem is with a stage to separate boosters when they flame out / are empty. Second Problem is at stage when I should turn off main engine. Here is what I got so far: CLEARSCREEN. PRINT "Counting down:". FROM {local countdown is 10.} UNTIL countdown = 0 STEP {SET countdown to countdown - 1.} DO { PRINT "..." + countdown. WAIT 1. CLEARSCREEN. } LOCK THROTTLE TO 0.5. STAGE. WAIT 1. STAGE. PRINT "LIFT OFF!". lock steering to lookdirup(heading(90,85):vector, ship:facing:topvector). WAIT UNTIL SHIP:ALTITUDE > 3000. PRINT "Adjusting to 80 degree". lock steering to lookdirup(heading(90,80):vector, ship:facing:topvector). WAIT UNTIL SHIP:ALTITUDE > 4000. PRINT "Adjusting to 75 degree". lock steering to lookdirup(heading(90,75):vector, ship:facing:topvector). WAIT UNTIL SHIP:ALTITUDE > 5000. PRINT "Adjusting to 70 degree". lock steering to lookdirup(heading(90,70):vector, ship:facing:topvector). WAIT UNTIL SHIP:ALTITUDE > 6000. PRINT "Adjusting to 65 degree". lock steering to lookdirup(heading(90,65):vector, ship:facing:topvector). WAIT 3. PRINT "Waiting boosters flameout...". // I have tryed: // WHEN STAGE:SOLIDFUEL < 10 THEN { // WAIT 2. // STAGE. // }. // and another one: //LIST ENGINES IN elist. //set seperation to false. //UNTIL(//don't know what I should but here){ // if(seperation){ // LIST ENGINES IN elist. // set seperation to false. // } // FOR e IN elist { // if (e:FLAMEOUT and STAGE:READY){ // STAGE. // set seperation to true. // } // } //}. RCS ON. WHEN SHIP:APOAPSIS > 75000 THEN { LOCK THROTTLE TO 0.0. }. lock steering to prograde. // something to turn off main engines WAIT 5. STAGE. WHEN SHIP:ALTITUDE > 75000 THEN { LOCK THROTTLE TO 0.9. }. WHEN SHIP:periapsis > 75000 THEN { LOCK THROTTLE TO 0.0. }. Thank you for your help - Sam picture of a shuttle
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Hi all. I felt I have to take a part of this thread. OS: Linux 3.16 LinuxMint 17.2 64bit / Windows 10 64bit CPU: Intel® Core2 Quad CPU Q9550 @ 2.83GHz (4) RAM: 3951 GPU: GeForce GTX 275/PCIe/SSE2 (896MB) SM: 30 (OpenGL 3.3 [3.3.0 NVIDIA 340.93]) / Divx10 (since 11 doesn't support my gpu) Add-ons Linux side: Advanced Jet Engine - 2.4.1 B9 Aerospace Procedural Parts - 0.40 Community Resource Pack - 0.4.5 Ferram Aerospace Research - 0.15.5.1 Kerbal Attachment System - 0.5.4 Kerbal Inventory System - 1.2.2 KSP-AVC Plugin - 1.1.5 KW-Rocketry-Community-Fixes - 0.3 Kerbal Engineer Redux - 1.0.18 Kerbal Joint Reinforcement - 3.1.4 Infernal Robots - 0.21.3 ModularFlightIntegrator - 1.1.1 PlanetShine - 0.2.3.1 Procedural Wings - 0.10 RealChute - 1.3.2.3 RealismOverhaul - 10.5 SolverEngines - 1.11 TAC Life Support - 0.11.1.20 TweakScale - 2.2.4 (adding windows side later) Linux side: + Everything works just like on windows side. + Able to run way more mods with better fps. + Able to build bigger ships with no lag. + FPS (I mean... While flying rocket or what ever, you see how effects actually should look like and getting space really doesn't take that long). + It's free OS. - Work you have to do get KSP work as 64bit. - Have to install couple mods just to fix bugs. - (Recommended) Have to install missing fonts for mods. - No rendering (known bug between unity and opengl). - Physics need tweaking with a steam version of kerbal (easy to fix). Windows side: + Rendering (DirectX) + Easy(er) to install ksp and ckan + No patches needed. - Window$ 10 (all those extra firewalls, anti-spy-ware and secure software eating memory on background) - Game crashing - Limitation for 32bit - OS doesn't only cost money but your privacy as well. From a request I may write how-to for a linux and ksp to get it done from a scratch. (which linux distro to choose, scripts you need, mods you need and extras) edit: will add more info after logging back to windows side
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Some help with my "basic" shuttle design?
samsunix replied to samsunix's topic in KSP1 Gameplay Questions and Tutorials
Thank you for answers. I'll try it out. -
First post to forums and I love this game I manage get my shuttle design to ~35km without major problems but after that it flips and goes major spin and end crash (most of the time). I have watch many tutorials in youtube and red forums and I THINK I got the basics how to build shuttle but maybe I'm missing something? Pictures of the craft and ascent plan. Thnx for the help. - Sam