Jump to content

samsunix

Members
  • Posts

    9
  • Joined

  • Last visited

Everything posted by samsunix

  1. Thank you for your help! Appreciated! I got it up and running now
  2. Hello and sorry if I post this in wrong place. I'am working with kOS script to get my shuttle to orbit but I have couple of problems. First problem is with a stage to separate boosters when they flame out / are empty. Second Problem is at stage when I should turn off main engine. Here is what I got so far: CLEARSCREEN. PRINT "Counting down:". FROM {local countdown is 10.} UNTIL countdown = 0 STEP {SET countdown to countdown - 1.} DO { PRINT "..." + countdown. WAIT 1. CLEARSCREEN. } LOCK THROTTLE TO 0.5. STAGE. WAIT 1. STAGE. PRINT "LIFT OFF!". lock steering to lookdirup(heading(90,85):vector, ship:facing:topvector). WAIT UNTIL SHIP:ALTITUDE > 3000. PRINT "Adjusting to 80 degree". lock steering to lookdirup(heading(90,80):vector, ship:facing:topvector). WAIT UNTIL SHIP:ALTITUDE > 4000. PRINT "Adjusting to 75 degree". lock steering to lookdirup(heading(90,75):vector, ship:facing:topvector). WAIT UNTIL SHIP:ALTITUDE > 5000. PRINT "Adjusting to 70 degree". lock steering to lookdirup(heading(90,70):vector, ship:facing:topvector). WAIT UNTIL SHIP:ALTITUDE > 6000. PRINT "Adjusting to 65 degree". lock steering to lookdirup(heading(90,65):vector, ship:facing:topvector). WAIT 3. PRINT "Waiting boosters flameout...". // I have tryed: // WHEN STAGE:SOLIDFUEL < 10 THEN { // WAIT 2. // STAGE. // }. // and another one: //LIST ENGINES IN elist. //set seperation to false. //UNTIL(//don't know what I should but here){ // if(seperation){ // LIST ENGINES IN elist. // set seperation to false. // } // FOR e IN elist { // if (e:FLAMEOUT and STAGE:READY){ // STAGE. // set seperation to true. // } // } //}. RCS ON. WHEN SHIP:APOAPSIS > 75000 THEN { LOCK THROTTLE TO 0.0. }. lock steering to prograde. // something to turn off main engines WAIT 5. STAGE. WHEN SHIP:ALTITUDE > 75000 THEN { LOCK THROTTLE TO 0.9. }. WHEN SHIP:periapsis > 75000 THEN { LOCK THROTTLE TO 0.0. }. Thank you for your help - Sam picture of a shuttle
  3. Play kerbal they say. It's fun with a friendly community they say.
  4. Sure. Here's a googledrive link: https://drive.google.com/folderview?id=0B9QY8-fm-YjWVXNfM2drRmpTT2M&usp=sharing
  5. Challenge is: Download parts, build rockets to send them orbit, assembly them by docking? What is unclear? just random story...
  6. Download spaceship parts from Here. Send them orbit and assembly by dockin in order 1,2,3,4. No cheating!
  7. Hi all. I felt I have to take a part of this thread. OS: Linux 3.16 LinuxMint 17.2 64bit / Windows 10 64bit CPU: Intel® Core2 Quad CPU Q9550 @ 2.83GHz (4) RAM: 3951 GPU: GeForce GTX 275/PCIe/SSE2 (896MB) SM: 30 (OpenGL 3.3 [3.3.0 NVIDIA 340.93]) / Divx10 (since 11 doesn't support my gpu) Add-ons Linux side: Advanced Jet Engine - 2.4.1 B9 Aerospace Procedural Parts - 0.40 Community Resource Pack - 0.4.5 Ferram Aerospace Research - 0.15.5.1 Kerbal Attachment System - 0.5.4 Kerbal Inventory System - 1.2.2 KSP-AVC Plugin - 1.1.5 KW-Rocketry-Community-Fixes - 0.3 Kerbal Engineer Redux - 1.0.18 Kerbal Joint Reinforcement - 3.1.4 Infernal Robots - 0.21.3 ModularFlightIntegrator - 1.1.1 PlanetShine - 0.2.3.1 Procedural Wings - 0.10 RealChute - 1.3.2.3 RealismOverhaul - 10.5 SolverEngines - 1.11 TAC Life Support - 0.11.1.20 TweakScale - 2.2.4 (adding windows side later) Linux side: + Everything works just like on windows side. + Able to run way more mods with better fps. + Able to build bigger ships with no lag. + FPS (I mean... While flying rocket or what ever, you see how effects actually should look like and getting space really doesn't take that long). + It's free OS. - Work you have to do get KSP work as 64bit. - Have to install couple mods just to fix bugs. - (Recommended) Have to install missing fonts for mods. - No rendering (known bug between unity and opengl). - Physics need tweaking with a steam version of kerbal (easy to fix). Windows side: + Rendering (DirectX) + Easy(er) to install ksp and ckan + No patches needed. - Window$ 10 (all those extra firewalls, anti-spy-ware and secure software eating memory on background) - Game crashing - Limitation for 32bit - OS doesn't only cost money but your privacy as well. From a request I may write how-to for a linux and ksp to get it done from a scratch. (which linux distro to choose, scripts you need, mods you need and extras) edit: will add more info after logging back to windows side
  8. First post to forums and I love this game I manage get my shuttle design to ~35km without major problems but after that it flips and goes major spin and end crash (most of the time). I have watch many tutorials in youtube and red forums and I THINK I got the basics how to build shuttle but maybe I'm missing something? Pictures of the craft and ascent plan. Thnx for the help. - Sam
×
×
  • Create New...