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Malich

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Posts posted by Malich

  1. Additional info on my Ike orbit decay

    • At 14km (approx. AP / PE) the orbit decays. This is the point at which the max time warp is x4
    • At 45km (approx. AP/PE) the orbit does not decay. By this point I'm well into the point where I can warp at x10+

    I'm not sure therefore if the bug is linked to orbital altitude or some factor of the time warp mechanism but one or other of these factors is at play.

  2. Title pretty much says it all. Sometimes when I click "Revert to launch" the launch tower is placed right next to the ship being launched. This is ok for small vessels but often impinges on larger ones. There is no option to reposition the launch tower (that i have found) so the only cure is to revert to VAB and then launch again.

    This is not a game breaker but is a quality of life issue.

  3. Not sure if this is a bug or a feature, but the atmosphere feels very slippery I had an orbit with an AP or about 110km and a PE of 45ish and I completed nearly 2 orbits before the speed came down and my pod (Mk1 can, small fuel tank and engine) just ran into the ground at nearly 1000kph. 

  4. 17 hours ago, Murdabenne said:

    I wish there was an option to (temporarily) override that.  As it is now, I end up using KAS/KIS to swap the ports when I need to put the "permanent" addition onto my station, or else I have an "adapter" probe nearby.

    Failing that, Stick a docking port to the front of the construction port and de-couple it when you want to use that post to expand. It's a bit parts inefficient... and you need to be careful when decoupling. 

     

    Though, to be fair, I keep separate docking / expansion sections on most of my stations.

  5. 22 minutes ago, Sudragon said:

    I seem to be having some problems with Contract Configurator. 


    1) Select contracts in Mission Control
    2) Leave to KSC. Check tab...have contracts.
    3) Enter VAB, Check contracts tab...no contracts.

    Log:

    https://www.dropbox.com/s/hczrngqciaa4znz/output_log 1NOV2016.txt?dl=0

    Also: the mission control page has a few graphical issues.

    7kr18eu.png

    Thanks, and I hope this helps.

    Are you using Kerbal Atomics or Cryogenic Engines? And if so are you using the most up to date version? There was a bug in these mods that was causing this. 

    If you are, get the latest version of the mods. If not... then there's another issue out there somewhere! :)

  6. Not sure if anyone else is seeing this, but I have a ship in an existing save with 2 containers on it that contain fertiliser but are showing the skin for Hydrates.

    Edit - Not an issue but scared the crud out of me when i thought I'd sent 40000 units of hydrates to set up my Dres base :)

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