suggestion/request: don't know if anyone has brought up the idea, but an altitude sensor on the airbags/floats in USI survival would be tits. it's one thing to be all 'okay and deploy...NOW', and hit it, but when you're pre-unlimited action groups that gets hard. sure you can tag deployment to existing action groups but that's iffy - odds of accidental deployment are strong.
sometimes you're just juggling a lot of things - it'd be sweet to make the airbags hands-off.
making something like the refund mod see that the impact tolerance is now way higher is another ball of wax entirely.
(or do they have this ability and i never noticed before??!!)
Umbra Space Industries - (Roadmap and WIPs)
in KSP1 Mod Development
Posted
suggestion/request: don't know if anyone has brought up the idea, but an altitude sensor on the airbags/floats in USI survival would be tits. it's one thing to be all 'okay and deploy...NOW', and hit it, but when you're pre-unlimited action groups that gets hard. sure you can tag deployment to existing action groups but that's iffy - odds of accidental deployment are strong.
sometimes you're just juggling a lot of things - it'd be sweet to make the airbags hands-off.
making something like the refund mod see that the impact tolerance is now way higher is another ball of wax entirely.
(or do they have this ability and i never noticed before??!!)