Ok, first off all, I 'd like to thank you for that great mod. I had an issue to my newest Dres mission. I kinda under-estimated my power generation at that distance from the sun. I found my craft entering Dres SOI with 6 minutes worth of battery life. Thankfully I found a way. If I disable all the antennas I would have the nessesary power generation to fill my batteries up. The downside was that I had to de-activate my main dish that kept the Kerbin connection alive. So, the plan, open the flight computer set a delay of 1 minute de-activate the main dish and in the time the commands actually goes to the craft set another delay lets say 2 days and re-activate the antenna. The problem, once the antenna is active, there is no activate option. I have first set the antenna to de-activated to get the activate option, but this means that I will loose contact with Kerbin in the first place. I can't do these series of commands * set 1 minute delay * De-activate antenna * set 2 days of delay * Activate antenna -- There is no activate option. In my Dres mission I had 2 antennas to work my way arount this problem. One would be off so I could have an 'Activate' option. If only there was an 'Re-activae option' or 'Activate option' (despite the fact the antenna is on). Just an idea that might we get to see in a later release. Thanks!