sturmer
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KSP2 Release Notes
Posts posted by sturmer
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never mind, skipped it with the debugmenu...
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On 4-9-2016 at 10:06 PM, sturmer said:
hi there, first of all love the mod and the whole concept of it
but i have a small problem, i came to the part where i have to built the V2 20th Blossom-1 rocket, so i start reading the description and the background. so it came the whole point were the first pod with bug was send up to space.
now here is the problem i have encountered, i cant find that core or nose cone for it. i have the A4 nose cone with parachute, the a4 empty cone and the A4 empty/warhead cone.
what am i missing or doing wrong?
grtz
anybody got some ideas about this matter?
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1 hour ago, Alexology said:
Shame, it would make it an awful lot easier. I'll keep going with my current career and give this a bash next career. Thanks for your help.
yeah it sure would, no problem mate
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1 hour ago, Alexology said:
Ok I'll look into that, but in effect the packs will need to be found separately? There is no compendium?
i dont think there is a pack with all mods in it
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@Alexology i think you can build the V2 with Wernher's old bits pack.
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hi there, first of all love the mod and the whole concept of it
but i have a small problem, i came to the part where i have to built the V2 20th Blossom-1 rocket, so i start reading the description and the background. so it came the whole point were the first pod with bug was send up to space.
now here is the problem i have encountered, i cant find that core or nose cone for it. i have the A4 nose cone with parachute, the a4 empty cone and the A4 empty/warhead cone.
what am i missing or doing wrong?
grtz
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hi there, first great program.
2nd i have a question: i currently have several mods still in the zip files on my pc. is there a way that i can manually install them via Ckan without redownloading them?
3rd: so last night i selected some mods from the Compatible list and installed them, now i wanted to try them and while loading up i got a CTD without a report
no3 is fixed, i downloaded the agressive texture thingy and in the ksp icon properties i added -force-opengl and that did the trick.
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im running ksp modded on 64b, it crashed occasionally BUT i changed 1 thing and it never crashed on me again and it wasnt mod related at all.
all i did was i changed from CKAN towards to KSP mod admin and in there i imported all my mods and at the bottom right next to launch KSP there i have the option Force OpenGl. i checked it and it got rid of all my CTD's
so its really worth a shot and the mod admin can be found here if you use the search button.
grtz -
helicopters and the ability to retrieve debris parts that fell in the ocean or mountains.
just an idea -
@greystork: no i didnt change anything, but i fixed the issue.
i ran a integrity control in steam and apperantly i was missing 70mb on stuff. it downloaded and i reinstalled the mods and everything works fine now.
so thnx again for the help and sry for the inconvinience
grtz
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hey greystork,
so i started ksp back up and i did the debug like you asked.
i get the following error like over 50 times.
[Exception]: NullReferenceException: Object reference not set to an instance of an object
grtz
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hi there,
im having a small problem with the mod and im not sure if im doing something wrong or not.
my ksp is now on 1.0.5 like everyone elses i guess, so i started up ckan and i could upgrade ur mod via that.
when finished i start up ksp and it starts loading but from the moment it starts to apply the patches it stall's on this part : BAE/Parts/Control/V1/BAEvernor1/BAEvernor1
any idea whats wrong here? in 1.0.4 it worked great
thnx in advance
What do you feel is missing from the STOCK game as far as parts goes ?
in KSP1 Suggestions & Development Discussion
Posted
ballbearings in standard formats would be nice, imagine the space stations and all being created ^^