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Posts posted by sieve
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On 30/9/2013 at 8:26 PM, Deadpangod3 said:
Vall is reverse Spanish for "safari key rings"
Mun is reverse Spanish for "No"
Moho is Spanish for mold
Spaniard here, this is all wrong except for Moho
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On 25/2/2016 at 8:33 PM, GeneCash said:
Actually, they have to be careful. One of the axioms of software development management is "adding manpower to a late software project makes it later" (see Brooks' Mythical Man-Month)
That's because the old hands have to train the newbs, the newbs make stupid mistakes that the old hands have to take time to fix, and it's more time-consuming to communicate vital things to everyone.
I see Squad's been careful to hire mod devs that already know a good chunk of KSP development tools and practices, so there's not so much of a learning curve. They're also apparently careful not to make the team too large too.
I would not want to be in Dr. Turkey's shoes. He's got a difficult row to hoe.
I dont mean they hire people for 1.1, that is obviously too late. I agree with what you say but a company also has to grow, KSP has had a lot of success but it could get much bigger and better
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At this point is pretty clear that SQUAD needs more people and more experts on the team if they want to make things better. The game without mods lacks on many many many areas and they don't even give a propper mod support. At some point the community will grow tired of this things
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7 minutes ago, pizzaguy said:
Then what?
I wont play kps until it has built in mod support, wont use curse and vanilla ksp sucks
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Vanilla kerbal= excrements, curse = excrements
Looks like no more ksp for me, It's really depressing to see things like this happening. 180 USD/month could keep the site alive but squad decide to endorse curse and their ad revenue instead.
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12 hours ago, KasperVld said:
No, but I wouldn't want to keep this gem by @danRosas from you.
What is this bug? A frenzy, an illusion,
A shadow, a delirium, a fiction.
The greatest good's but little, and this bug
Is but a dream, and dreams are only dreamsCalderón de la Barca would be so proud
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3 hours ago, Sequinox said:
It is seriously time for this thread to come to a close.
Let's review.
- OP Suggests version 1.3 should be version 1.337
- People disagree
Now let's look at the opinions in this thread.
- Version 1.337 is a ridiculous idea that many associate with "llol so mlg mtn xx420quikscopxx". This, in my opinion, is a fair point. Many will not take this game seriously and will result in a dent to the games reputation.
- Version 1.337 is a great idea, because:
Now, upon analyzing the opinions, we can see that those who support the suggestion don't have any reason for this versioning nor do they have a defense against the non-supporters.
From here, we can draw a conclusion. This idea was not thought out at all. I started as a silly suggestion with no reasoning behind it and is about to, or maybe already has, start a flame war. The thread is going nowhere and needs to be closed.
.....................................................................It's starting the become difficult not to resort to personal attacks on this thread. That's me being brutally honest here. This post is doing nothing but ruining your reputation in this community, OP. How will anybody take you seriously after this?
That's all I have to say.I cant understand why you are so butthurt about this thread, you gave you oppinion now let it be, why insist on closing?
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Well, here goes my entry
I made this plane to perform maintenance missions on my hubble telescope, so it is able to go into a 600km orbit and back, but for the entry I just did a quick launch, hope you like it
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Here goes my attempt, aerobreakes bugged when changing from one ship to another and refused to open , this is not the first time that happens to me so if anybody knows the fis, I appreciate it.
Overall I am quite happy . I did not use mechjeb autopilot ( only the landing prediction) or chutes, just manual piloting.
Hope you like it!
EDIT: I used lander icons because I have the space full of other ships and wanted to make it clearer hahaha
EDIT 2: WOW! basically same rocket design as scott manley, both uploaded almost at the same time O_O that has to give extra points https://www.youtube.com/watch?v=P5v3TW2u6yk
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4 hours ago, monophonic said:
Tail connector A under aerodynamic parts. Very stock and in the basic plane parts tech node.
Wow how can I be so blind xD thanks a lot!
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8 hours ago, Temstar said:
How big are we talking here? As others have mentioned ever since docking was introduced long before Sr docking port came about people were already doing multi-port docking for heavy duty on orbit construction, here's an Eve mission using quads:
Alternatively to avoid the wobble you could also use tractor configuration for your mothership.
Are those conic white things that support the motors stock? I keep seeing them everywhere 60 hours of gameplay later I still can´t figure wich part it is lol
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I think KIS provides with c4, have not used it doe
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8 hours ago, pellinor said:
Usually I care more about where I am headed than where I come from. So the orbital prediction (the future part of the trajectory) is the most important part. And this part is currently drawn faintly, and hard to see with for the darker orbit colors. I think both ways are sort of intuitive, but flipping the brightness would give better usability.
Completely agree
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On 11/30/2015, 2:21:09, MeCripp said:
Did you target a docking port that you want to dock too and then click on the docking port on the ship your controlling and turn camera on ?
I finally installed it via CKAN, now everything works as intended awesome mod
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I dont know how to feel about the screenshots, I find them awesome but they increase my hype levels above healthy levels
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On 8/17/2013, 2:23:32, boxman said:
Depends on if i am playing a serious mission or not. If not then I have no issues with killing a few kerbals.
Here is one of the kerbal death machines i made today:
Lol u sick bro
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that flight director badge...I want it
looks like I have plans for the weekend haha
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Well I swear I tried and read quite a lot of things abd still cant make it work, so my last fail was trying to install the mod on a folder named differently, now I put it on OLDD adn the camera appears on the VAB, but no option available for the docking ports when right clicking :( am I missing something?
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Well, one way ticket for the hype train please.
haha I really can´t wait -
This looks like an awesome mod, I reaaaally need this on my life but for some reason the camera screen does not pop up when docking, do you have to enable it with some key or something?
Anyway cool mod
Kerbal Space Program update 1.2 “Loud and Clear” is now available!
in KSP1 The Daily Kerbal
Posted
I have benn playing for almost a year, best update ever. Now it is really starting to feel like a complete game. Seriously, thanks folks.