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Stupid_Potato

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Everything posted by Stupid_Potato

  1. Hi Ok, so I can't free pivot my grappling units on any of my rovers on the mun from a previous save. However, if I build a new craft at the Space Center it works perfectly. Stuff I have tried: * copy-pasted all outdated mods + saves without changing anything in to 1.1.2 without any change regarding the free pivot issue. * Updated all mods with newer version available with no change. * Removed all mods - free pivot on the mun works. I then start adding mods until it stopped working. When I added the 'community resource pack' it stopped working, so I removed it, but after a while it stopped working anyways... The point of my mun base is that everything is built with the extraplanetary launchpads-mod, including rovers. (if it could have any relevance) Mods: KSP: 1.1.2 (Win64) - Unity: 5.2.4f1 - OS: Windows 7 (6.1.7600) 64bit (32bit has the same issue) Community Resource Pack - 0.5.2 Contract Configurator - 1.11.5 Contract Pack: Bases and Stations - 3.2.1.2 Contract Pack: RemoteTech - 2.0.2 Contract Pack: Tourism Plus - 1.4.2 Contracts Window Plus - 1.0.5.4 Contract Parser - 1.0.3 Contracts Window Plus - 1.0.6.3 Docking Port Alignment Indicator - 6.4 Extraplanetary Launchpads - 5.3.2 MechJeb 2 - 2.5.7 Module Manager - 2.6.24 Progress Parser - 1.0.4 RasterPropMonitor - 0.26 KSP-AVC Plugin - 1.1.6.1 Docking Port Alignment Indicator - 6.4 RasterPropMonitorCore - 1:v0.26.0 RemoteTech - 1.7 SCANsat - 1.1.6 SETI-Contracts - 0.9.6 SETI-Greenhouse - 0.9.5 StageRecovery - 1.6.4 TAC Fuel Balancer - 2.6 TAC Life Support - 0.12.1 Trajectories - 1.6.1 Toolbar - 1.7.12 Waypoint Manager - 2.5.1 Logs: https://dl.dropboxusercontent.com/u/104066443/ksp/32/output_log.txt (32-bit) https://dl.dropboxusercontent.com/u/104066443/ksp/64/output_log.txt (64-bit) *EDIT* 2016-05-17 Made a new rover with the EL-mod and I can now free pivot its claw. I tried this before and haven't changed anything of the above. (however the animation for it doesn't work) This is really annoying.
  2. I had the same issue as kunok but everything works fine now! Thanks for the fast fix! :)
  3. Hi Is it possible get on hold of version 1.8.1? I updated this mod today with ckan and now my save files/game is a total mess, so I would just like to rule out this mod as a factor if possible.
  4. @FancyMouse: THANK YOU!! :) I had transmission issues (not working at all) with my lab and M700 but they work perfectly now! Thanks!
  5. Hi everybody! I have the exact problem as stated in post #1 I removed ScienceAlert with no change. I have even removed KSP entirely from my computer an re-installed it without any result. What happens is that I chose to 'transmit science' on my lab in orbit, the transmission of data in the top left corner starts counting towards 100% but when it gets to 100% nothing happens. KSP Version: 1.0.5.1028 Minimal use of mods: RemoteTech, ...................1.6.9 (up to date) (part of space station) SCANsat, ........................14.3 (up to date) (part of satellites) Toolbar, .........................1.7.10 (up to date) ContractConfigurator, .......1.8.0 (up to date) ModuleManager, ..............2.6.13 (up to date) TacLifeSupport, ...............0.11.1.20 (part of space station) MunSeeker Greenhouse, ...tested for Tac-version as above (part of space station) If I remove.... Scansat = no change RemoteTech = it works, but more or less all my craft are gone ModuleManager = it works, but my antennas doesn't work with RemoteTech any longer (probably more issues I haven't discovered) (when RemoteTech and ModuleManager are removed the uploded data-counter have two decimals for the amount of percent uploaded, but not with them installed) All ideas, tips and tweaks are welcome since I have completely run out of possible cause of this issue. ------ Ok, I think I found the issue: the save files. I started a new career with the same mods installed and everything worked! So I tried to tweak the most recent save file without any luck. Is there a way to fix the saves? (without losing all the progress) ------ After some testing where I launched a new lab/experiments into space and checked my other probes I came to the conclusion that for some reason the game doesn't like my space station. I undocked as many parts as possible from my space station in order to rule out any possible faulty part, with no luck however. So what I'm going to do now is to ditch my station, or at least the part with the lab attached. If I only knew whats defect about it...
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